First post, by Ludomeister
I've scanned the messages relating to Cavewars and VDMSound, and have not found a solution yet. Ah, but hope springs eternal ...
At any rate, I got Cavewars to run by using NOLFB, but when I start up the game right after the Avalon Hill splash screen the next one, which should show a splash screen for the developers (Broken Arrow Entertainment), shows a black-and-white version of the "Avalon" of the previous splash, and but a portion of the ball that contains the Broken Arrow logo. Then I get the Cavewars Start/Continue/Restore/Options/Quit screen, but the sword, rifle and Broken Sword logo don't spin, and, more importantly, the mouse cursor not only moves slowly but creates a "wake" in its path ... as if it is cutting a layer of pixels off the top of the screen.
I thought that adding mouse2kv to the command might help, but it hasn't. I tried turning on and off virtually all of the options in the VDM shortcut properties (i.e. Vesa support on/off, Low level CD rom support on/off, etc.), but nothing seems to help.
Here's the .bat file I created to start up the program within VDMSound:
@echo off
C:\Cavewars\nolfb.com
C:\Cavewars\mouse2kv 640 480 8 8
C:\Cavewars\dos4gw.exe cavehigh.exe
My specs are:
WinXP Pro service pack 2
Pentium 4 2.00GHz
768 MB RAM
VisionTek Xtasy 9200 video card (i.e Radeon 9200 with 256 MB RAM)
The above combo works just fine for most of my other later-era DOS games (Cavewars came out in 1997, one of the very last years of DOS game support), including System Shock 1, which I got to work just fine with this rig.
Any thoughts or ideas as to what I might add/subtract to get this game going?