Reply 20 of 59, by Osprey
wrote:I wonder if my version of Unreal is too old. When I tried it with my A3D card (not a wrapper), it sounded very much like it was only using 1.0 positioning. I'll have to try updating (though I thought that I did).
I'm not sure about regular Unreal, but the way that I found to enable A3D in Unreal Gold is to press ~ during the intro demo, type "preferences" and hit Enter, then set Audio -> Use3dHardware to True. I mention it because accessing that config window isn't intuitive.
wrote:Opsray, there's a NEW version of Indirect Sound to use in your package! (I see you're using it)
http://www.indirectsound.com/downloads/Indire … tSound_0_13.zip
We got the author - jonpol - too on these forums: > indirect sound
Yeah, I talked to him a few months ago and got his blessing. I'm aware of the new version of IndirectSound and played around with it when he released it, but chose to stick with v0.12, instead, because he disabled EAX support emulation in 0.13. He told me that he originally enabled it because some games wouldn't enable 3D sound without it and disabled it in 0.13 because some other games don't work correctly with it enabled. I believe that I found that A3D games work better with it than without, so sticking with 0.12 seemed preferable.