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nGlide

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Reply 40 of 48, by Stiletto

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Congrats to Zeus, this was unexpected:

nGlide 2.00 (with a new, optional Vulcan backend) has been released:
http://www.zeus-software.com/forum/viewtopic.php?f=2&t=2044

nGlide 2.00 changelog: […]
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nGlide 2.00 changelog:

Glide2:
-added support for BoaBite 3D
-added support for K.O. Boxing
-added support for Natural Fawn Killers
-fixed Pył rare depth buffer bug

Glide3:
-fixed Die Hard Trilogy 2 regression (dx backend)

Miscellaneous:
-added Glide to Vulkan emulation
-new option in nGlide configurator: 'Video backend'
-new environment variable: NGLIDE_BACKEND
-new option in nGlide configurator: 'Refresh rate: By desktop'
-nGlide configurator window now repaints properly after resolution change
-nGlide configurator now implements both ANSI and Unicode WinAPI variants
-ICC profiles are no longer ignored in fullscreen mode
-game window coordinates are now restored properly on close

As always, download, and the best user support, found over at http://www.zeus-software.com. 😀

Download:
http://www.zeus-software.com/downloads/nglide

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto

Reply 45 of 48, by DracoNihil

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Well having a Vulkan backend, if it's mature enough, means I can use this under Wine and have it talk more or less to my actual Vulkan renderer than WineD3D.

“I am the dragon without a name…”
― Κυνικός Δράκων

Reply 46 of 48, by Srandista

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It seems, that with current drivers from AMD (from version 18.3.1), Vulkan support is fixed on their cards, so now even Radeon cards can utilize Vulkan API as its backend.

Socket 775 - ASRock 4CoreDual-VSTA, Pentium E6500K, 4GB RAM, Radeon 9800XT, ESS Solo-1, Win 98/XP
Socket A - Chaintech CT-7AIA, AMD Athlon XP 2400+, 1GB RAM, Radeon 9600XT, ESS ES1869F, Win 98

Reply 47 of 48, by Stiletto

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nGlide 2.10 has been released:
http://www.zeus-software.com/forum/viewtopic.php?f=2&t=2195

nGlide 2.10 changelog: […]
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nGlide 2.10 changelog:

Glide2:
-fixed Andretti Racing broken font during race (vk backend)
-fixed Carnivores crash during initialization
-fixed Codename: Eagle regression
-fixed Driver crash during intro (dx backend)
-fixed F1 Racing Simulation freeze (vk backend)
-fixed FIFA 98: Road to world Cup black screen on Radeons (vk backend)
-fixed Formula 1 depth and chroma issue
-fixed Formula 1 '97 UI glitch
-fixed Kingpin: Life of Crime texturing glitch (vk backend)
-fixed MIG-29 Fulcrum simulation black screen (vk backend)
-fixed Nascard Legends esc menu crash (vk backend)
-fixed NCAA Football 99 freeze before simulation
-fixed Scorched Planet texturing bug with 3dfx splash logo
-fixed To Be Continued... crash (vk backend)
-fixed Unreal (build 200) crash and depth problem (dx backend)
-fixed Unreal Tournament depth problem
-fixed Uprising: Join or Die regression

Glide3:
-fixed Diablo 2: Lord of Destruction crash with OBS Studio (dx backend)
-fixed Divine Divinity regression
-fixed Le Mans 24 Hours loading bar (vk backend)
-fixed Project64 with Glide64 TEXUMA mode not activated

Miscellaneous:
-added support for integer-ratio scaling and rendering
-chroma keying technique has been rewritten from scratch (dx backend)
-improved performance (vk backend)
-improved windowed mode (vk backend)
-mipmapping is now implemented and active in both video backends
-fixed scissor test rectangle (vk backend)
-fixed black bars not cleared properly after returning from windowed mode (dx backend)
-fixed mouse cursor not clipped correctly with multi-monitor configurations
-new option in nGlide configurator: 'Aspect ratio: Integer rendering'
-new option in nGlide configurator: 'Aspect ratio: Integer scaling'
-option 'Aspect ratio: Fit to Screen' renamed to 'Entire screen'
-option 'Aspect ratio: Preserve original' renamed to 'Aspect correction'

As always, download, and the best user support, found over at http://www.zeus-software.com. 😀

Download:
http://www.zeus-software.com/downloads/nglide

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto