Reply 20 of 48, by kode54
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Final Fantasy VII for Windows, the original release, could use the newer SoundFont Bank Manager for AWE32/64, or for Live!/Audigy/X-Fi to upload its custom sample banks to the card, but it still only commanded it through the MIDI driver, not raw chip access.
A handful of DOS game engines could also access the AWE32/64 directly for sound mixing, incurring the extra delay of uploading the samples to the card. I don't recall the exact sound engines that supported this. At least one of them supported various module formats. I could barely use this, though, since I only had an AWE64 Value, which had the 512KB of RAM included, but was still upgradable with a proprietary add-on card that was out of my price range.