VOGONS


First post, by RaVeN-05

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even newest post:
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file.php?mode=view&id=122229
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TinyGL in MorphOS
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Macintosh: (emulated) (2d emulated, 3d not) (seems is there not possible to use emulators with qd3d rave support, and can't use hackintosh or osx to play games with rave3d support, its still unimplemented)
QD3D RAVE QuickDraw 3D Rendering Acceleration Virtual Engine: (Probably Wrapper is a https://github.com/jwwalker/Quesa)
or "RAVE3D" in short:
(magic string "RAVE" for Agent Ransack, it for me)
Cinema 4D R9
StudioPro Blitz 1.75
Screener https://archive.org/details/tucows_204444_Screener
Setting Sun https://archive.org/details/tucows_204406_Setting_Sun
Virtual Wings Pro
Vision3d 5.0
Mac Render Man
Inklination FineArt 3D
Vertigo
Infinity Model Builder
Ray Dream Studio 5
Geo3D
Infini-D
StrataVision 3D
Future Cop: LAPD
Carmageddon 2
Descent II
Mac OS Scrapbook
Graphing Calculator
Descent
Hexen
Combat Mission: Beyond Overlord
Dark Vengeance
Falcon 4.0
Myth II: Soulblighter
Oni
Unreal
Weekend Warrior
Wolfenstein 3D
Nanosaur
Quake
Skyfighters 1945
Bugdom 2
Quake 2
Star Wars Episode I: Racer
Tomb Raider
battle-girl
Incoming
HotCarts
Unreal Tournament
Bugdom
Shadow Warrior
VR Soccer '96
MDK
Havoc
Actua Soccer
Deus Ex
MechWarrior 2 RAVE Edition
Diablo II
WaterRace
Zone Warrior
Heaven Earth
Beatmania Da!!
Diablo II: Lord of Destruction
https://www.mobygames.com/attribute/sheet/attributeId,973/

Glide: (Wrapped https://sourceforge.net/projects/macglide/) (HD?)
(magic string "Glide" for Agent Ransack, it for me)
Diablo II: Lord of Destruction
WaterRace
Shadow Warrior
Klingon Honor Guard
Unreal Tournament
Quake 2
Quake 3
Star Wars Episode 1: Racer
more games -> https://sourceforge.net/p/macglide/code/HEAD/ … mpatibility.txt
4x4 evo
rune
StarFighter 3000
Actua Soccer / VR Soccer
Skydive!
Descent 3
M&M's: The Lost Formulas
Madden NFL 2000
Bugdom
Al Unser Jr. Arcade Racing
Bullseye Software's Flying Circus
Descent
X-Plane 4
Incoming
Expendable
Actua Soccer 2
Descent II
Driver
Escape from Monkey Island
X-Plane 5
Tomb Raider IV : The Last Revelation
https://www.mobygames.com/attribute/sheet/att … t,0/p,74/so,1d/

OpenGL https://www.mobygames.com/attribute/sheet/att … t,0/p,74/so,1a/
http://mg.org/search/node/opengl?page=1
OpenGL: 68k and PPC : Carbon
(magic string "OpenGL" for Agent Ransack, it for me)
HeXen II: The Beginning of the End
Heretic II
OpenMark
Theme Park World (aka Sim Theme Park)
Dungeon Siege
sixtyforce
Otto Matic
F1 Championship Season 2000

ATI TruForm:
Other OpenGL extension specific games:

OpenGL: PPC : Classic
Forex3D
ATI OpenGL Demos for Mac OS X
Star Wars Episode I: Racer
Coalesce
Star Trek Voyager: Elite Force
Adventures on Pirate Isle

Unknown 3d acceleration, unknown api
Weekend Warrior

Amiga: (emulated) (HD?)
StormMESA:
cgx3drave:
CyberGL:
CyberGraphX:
MiniGL:
GL4ES:
ViRGE:
Descent (trough ADescent http://download.haage-partner.de/Amiga/3DWorld/Warp3D/)
Warp3D Nova:
OpenGL:
Warp3D: (wrapped http://thellier.free.fr/Wazp3D.htm)
(magic string "Warp3D" for Agent Ransack, it for me)
Giddy
FPSE
Aquaria
Tomb Raider3
SoulBlade
Legacy of Kain
Crash Bandicoot
Parasite Eve
Gran Turismo
Cube
TuxRacer
AmiDark engine
Feather demo
TuxKart
GlGlobe
I have no tomatoes
Blitzquake
CoW3D
WarpTest
QuarkTex
PayBack
ApoolGL
GlTron
TiltNRoll
Glsmoke
GleXcess
Turrican
Quake
Tales of Tamar
WipEout 2097
Nexuiz?
Cube?
Descent: Freespace - The Great War
Gorky 17
Quake II
Shogo: Mobile Armor Division
SiN
Heretic II
Payback https://www.apex-designs.net/payback_update_amiga.html
ōdi∙um
Descent (trough ADescent http://download.haage-partner.de/Amiga/3DWorld/Warp3D/)
glSokoban https://aminet.net/package/driver/video/Warp3D-4.2a
and many more games apps here http://warpclassic68k.blogspot.com/p/warp3d.html
and many more games apps here http://thellier.free.fr/Wazp3D.htm

Picasso96:
Quake
Sid Meier's Colonization

CyberGFX:
Quake
Sid Meier's Colonization

Arcade: (emulated) (no high resolution HD forcing)
1 on 1 Government
9-Ball Shootout Championship
Ace Driver - Racing Evolution
Ace Driver - Victory Lap
Air Race
Alpine Racer
Alpine Racer 2
Aqua Jet
Armadillo Racing
Attack Pla Rail
Bass Angler
Bass Angler 2
Battle Arena Toshinden 2
Battle of the Solar System
Beast Busters 2nd Nightmare
Beastorizer
BioFreaks
Bloody Roar
Bloody Roar 2
California Speed
Chaos Heat
Cool Boarders Arcade Jam
Cruis'n USA
Cruis'n World
Crypt Killer
Cyber Commando
Cyber Cycles
Cyber Sled
Dance Dance Revolution
Dance Dance Revolution 2nd Mix
Dancing Eyes
Dancing Stage - Internet Ranking Ver
Dead or Alive ++
Densha de GO!
Densha de GO! 2 Kousoku-hen
Die Hard Arcade
Dirt Dash
Driver's Edge
Dunk Mania
Dynamite Deka
Ehrgeiz
Fighter's Impact A
Fighting Layer
Final Fight Revenge
Fisherman's Bait - A Bass Challenge
Fisherman's Bait - Marlin Challenge
Fisherman's Bait 2 - A Bass Challenge
Flame Gunner
Funky Head Boxers
Gallop Racer
Gallop Racer 3
Gauntlet Dark Legacy
Gauntlet Legends
G-Darius
G-Darius Ver.2
Ghoul Panic
Golgo 13
GTI Club
Hang Pilot
Hard Drivin's Airbone
Heaven's Gate
Hyperdrive
Invasion - The Abductors
Jet Wave
Libero Grande
Magical Date EX - Sotsugyou Kokuhaku Daisakusen
Midnight Run - Road Fighters 2
Monster Farm Jump
Mortal Kombat 4
Nagano Winter Olympics '98
NBA Jam Extreme
NFL Blitz
NFL Blitz '99
NFL Blitz 2000 Gold Edition
Off Road Challenge
Paca Paca Passion 2
Paca Paca Passion Special
Plasma Sword - Nightmare of Bilstein
Rocket Racer
Prop Cycle
Psychic Force
Psyvariar - Medium Unit
Radiant Silvergun
Radikal Bikers
Rave Racer
Ray Crisis
Ray Storm
Ridge Racer
Ridge Racer 2
Rival Schools - United by Fate
S.T.U.N. Runner
Samurai Spirits 64
San Francisco Rush
Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition
Side by Side
Side by Side 2
Simpsons Bowling
Soul Calibur
Soul Edge Ver. II
Speed Up
Star Gladiator Episode I - Final Crusade
Star Wars Arcade
Starblade
Steep Slope Sliders
Street Fighter EX
Street Fighter EX Plus
Street Fighter EX2
Street Fighter EX2 Plus
Super Football Champ
Surf Planet
Tank Battle
Tech Romancer
Tecmo World Cup '98
Tecmo World Cup Millenium
Tekken
Tekken 2
Tekken 3
Tekken Tag Tournament
Tenth Degree
Thrill Drive
Time Crisis
Tondemo Crisis
Vapor TRX
Virtua Fighter Kids
Virtua Fighter
Virtua Racing
War Gods
Wave Shark
Wayne Gretzky's 3D Hockey
Winding Heat
Wing War
Winning Run
Winning Run Suzuka Grand Prix
Winter Heat
Xavious 3DG
Zen Nippon Pro-Wrestling Featuring Virtua

PC-98: (emulated) (2d)
NEC Mystique (MSI)?:
NEC PCX1 (PowerSGL)?:
Tomb Raider - (to start on PCX1 "tombpcx1 pc98" for PCX2 "tombpcx2 pc98")
Tomb Raider: Unfinished Business

J2ME: (emulated) (HD?)

BREW: (emulated) (HD?)

Windows Mobile: (emulated) (HD?)
https://www.mobygames.com/game/stuntcar-extreme-advanced

-Palm OS: (emulated) (HD?)

-DoJa: (emulated) (HD?)

Jaguar: (no high resolution HD forcing)
Aircars
Alien vs. Predator
Battlesphere
Battlemorph
Checkered Flag
Club Drive
Cybermorph
Fight for Life
Highlander: The Last of the MacLeods
Hover Strike
Iron Soldier
Iron Soldier 2
I-War
Kasumi Ninja
SkyHammer
Supercross 3D
Tempest 2000
Plight of the Stargazer
White Men Can't Jump
World Tour Racing
Zero 5

Zeebo: attempts to emulation https://emulation.gametechwiki.com/index.php/Zeebo and by MAME (no high resolution HD forcing)
OpenGL ES:
Alice no País das Maravilhas
Zuma's Revenge
Um Jogo de Ovos
Peggle
Quake II
Need For Speed Carbon: Domine a Cidade
Quake
Double Dragon
Z-Wheel

N-Gage: (emulated) (no high resolution HD forcing)

-ExEn: (emulated) (no high resolution HD forcing)

SEGA 32X: (no high resolution HD forcing)
Darxide
Metal Head
Shadow Squadron
Star Trek: Starfleet Academy - Starship Bridge Simulator
Star Wars Arcade
Virtua Fighter
Virtua Hamster
Virtua Racing Deluxe
X-Men
Zaxxon's Motherbase 2000

-N-Gage (service): (3d but no exclusives) (probably emulated too) (HD?)

-Zodiac: attempts to emulation by MAME https://emulation.gametechwiki.com/inde ... ellaneous) (no high resolution HD forcing)

-MeeGo: (3d but no exclusives)

-Mophun: emulated https://emulation.gametechwiki.com/index.php/Mophun (no high resolution HD forcing)

-Sharp Zaurus:

Nuon: attempts to emulation https://sourceforge.net/projects/nuance-nuon-emulator/ and https://sourceforge.net/projects/nuance-nuon-emulator/files/ (no high resolution HD forcing)

-Maemo: (3d but no exclusives)

Gizmondo: attempts to emulation https://github.com/aidenfoxx/giz-emu and MAME (no high resolution HD forcing)
OpenGL ES:
Hit and Myth
Jump
POD: Point of Destruction
Quake
Sticky Balls
Supernaturals
Trailblazer

Zune:
There is seems (3) exclusive 3d hardware accelerated geme:
Lucky Lanes Bowling
Penalty! Flick Soccer
Project Gotham Racing: Ferrari Edition
https://www.mobygames.com/game/zune/project-g … ferrari-edition

V.Flash:

Workstation:

________________________________________________________________________________________________
new post:
- platform or Os:
--API or video card:
--- game or app name
------------------------------------------------------------------------------------------------------------------------------------------
-Macintosh (Mac OS, Mac OSX):
--3Dfx Voodoo Glide:
---Quake

--ATI Radeon 8500 (ATI TruForm):
---(Unknown Games, Unknown its even existed or used)

--OpenGL:
---HeXen II (tried by myself, on Hackintosh)
---Heretic II (also as above, not sure what kind of 3d acceleration is used , i mean API?)
---(Unknown Games, i mean its available on Mac OS?, and sure it available on Mac OSX)

--QuickDraw 3D: (Q3DRAVE):
---Water Race
---VR Soccer '96 3D (Macintosh) (OEM) (Bundled Software)

--Other Mac API's?:
---other games

-Linux:
--OpenGL:
---Heretic II (not tried by my self , but heard of it, its many heretics and hexens ??? yes its because i am love them all)

--Other Linux API's?:
---other games

-PC-98:
--NEC Mystique (MSI):
---(Unknown)

--NEC PCX1 (PowerSGL):
---(Unknown)

--Nvidia NV1
---(Unknown)
-Amiga:
--Warp3D:
---Heretic II (Again !, well not tested)
---Wipeout XL

-FM Towns API's? (not sure for now):
--What is that used:
---Strike Commander Plus
---Rally RAC

-Workstations:
--IRIS GL:
---BZFlag 
---Konami's Fighting Bujutsu

--OpenGL:
---BZFlag 
---Konami's Fighting Bujutsu

-Arcade:
--3dfx voodoo glide:
---Atari's San Francisco Rush
---Konami's Hornet
---Gradius IV
---Silent Scope

--PowerSGL2:
---(well a lot of games https://www.youtube.com/watch?v=bgAgBsNqusc)

--OpenGL:
---Konami's Fighting Bujutsu

--Texas Instruments TMS34010:
---F-15 Strike Eagle
---Battle Of The Solar System

--Gaelco's:
---Speed Up!
---Surf Planet
---Radikal Bikers

-MSX:
--V9000:
---(Unknown)

--V9999:
---(Unknown)

-Other Platforms?:
--API's or VideoCards?:
---(games 🤣? hehe)

------------------------------------------------------------------------------------------------------------------------------------------
old post:

I am just thinking of another platforms and 3d video cards accelerators, and thinking about to make games list for it for exampl […]
Show full quote

I am just thinking of another platforms and 3d video cards accelerators, and thinking about to make games list for it for example
vets has fully found everything for PC 3d proprietary video cards accelerators .

on other platforms:

Macintosh : Glide API (mac), Q3D RAVE
PC-98: there is Matrox Mystique 3d accelerator, something like matrox m3d
Amiga: there is Warp3D

other platforms that have 3d accelerators?
by looking on sites like vgamuseum
my eyes and brain going crazy , haha, i can't even imagine all existed platforms, games , 3d accelerators, this is very interesting and scary because its unexplored ocean .
you know!

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Last edited by RaVeN-05 on 2022-09-03, 18:01. Edited 116 times in total.

https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv

Reply 1 of 54, by RaVeN-05

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http://vgamuseum.ru/gpu/dynamic-pictures/dyna … -pictures-v192/

MIPS platforms?

Sun Platform?

http://vgamuseum.ru/gpu/hewlett-packard/hp-visualize-fx4/

http://vgamuseum.ru/gpu/intergraph/compaq-pow … geometry-accel/

RenderGL??

https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv

Reply 2 of 54, by vlask

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Ton of profi 3D workstations, almost everyone had its own unix OS and platform....But i guess they used variants of OpenGL. So there might be ported Quake games i guess. Heard that someone had even some quake game included in default instalation (SGI?).
Finding any info is very hard - very expensive systems and almost no reviews....

Not only mine graphics cards collection at http://www.vgamuseum.info

Reply 4 of 54, by RaVeN-05

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I am wondering on finding Proprietary API's on non PC platform, and games that are exclusive for those.

For example:
Macintosh:
3dfx glide:
......some games list.
q3drave:
Water Race (exclusive for Macintosh using Q3DRAVE API.)
......some games list.

Amiga:
Warp3D:
Heretic II (not exclusive)
WipEout XL (not exclusive)

PC-98:
MSI? API? video accelerator Nec Mystique 1064SG-D:
......some games list.

Other Platforms with their Proprietary API's?

so i am very interested in Early 3D Accelerators.

You right, non PC platform is painful to discover something and dig here deep, due to rarity and unpopular.

https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv

Reply 5 of 54, by dionb

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Several posts about 3D in non PC systems and no one has mentioned SGI yet? (apart from that their stuff might run Quake) 😮

They pretty much invented 3D rendering and a significant number of major IT companies were founded by ex-SGI employees, including 3Dfx themselves.

The high-water mark of SGI, at least in popular culture was this:
hwd_jpark15.jpg

Jurassic Park was rendered by SGI systems and featured real SGI systems on-screen.

A typical SGI 3D accelerator was the IMPACT range of accelerator cards for the Indigo2 workstations. They worked with OpenGL, which SGI also invented.

Reply 6 of 54, by derSammler

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RaVeN-05 wrote:
I am wondering on finding Proprietary API's on non PC platform, and games that are exclusive for those. […]
Show full quote

I am wondering on finding Proprietary API's on non PC platform, and games that are exclusive for those.

For example:
Macintosh:
3dfx glide:
......some games list.
q3drave:
Water Race (exclusive for Macintosh using Q3DRAVE API.)
......some games list.

There are no exclusive 3dfx games for Macintosh. All games were PC ports anyway.

RAVE was a part of QuickDraw 3D and only used in these games:

Quake
Descent II
Unreal
Carmageddon 2
Future Cop: LAPD
WaterRace (Mac-only game)

Reply 7 of 54, by leileilol

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PC9821 has PCX1/2 (NEC PC3DEngine branded PowerVR accelerators)

Many arcade machines had Voodoo2s 😀 mainly Midway, and there they can output an otherwise-unused-on-pc 512x256 mode

apsosig.png
long live PCem

Reply 8 of 54, by derSammler

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dionb wrote:

They worked with OpenGL, which SGI also invented.

No, they didn't. SGI invented IRIS GL. OpenGL is similar, but was actually created as an open alternative to that. Read: https://www.khronos.org/opengl/wiki/History_o … OpenGL#Overview

Reply 9 of 54, by Scali

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derSammler wrote:
dionb wrote:

They worked with OpenGL, which SGI also invented.

No, they didn't. SGI invented IRIS GL. OpenGL is similar, but was actually created as an open alternative to that. Read: https://www.khronos.org/opengl/wiki/History_o … OpenGL#Overview

SGI also developed OpenGL, it was an open spinoff of their earlier IRISGL.
That site even says so:
"Mark Segal and Kurt Akeley authored the OpenGL 1.0 specification"
Mark Segal worked for SGI from 1989-1998: https://www.linkedin.com/in/mark-segal-b581a88/
Kurt Akeley worked for SGI from 1982-2001: https://www.linkedin.com/in/kurt-akeley-51a831/

See also https://en.wikipedia.org/wiki/Silicon_Graphic … S_GL_and_OpenGL:

Until the second generation Onyx Reality Engine machines, SGI offered access to its high performance 3D graphics subsystems through a proprietary API known as IRIS Graphics Language (IRIS GL). As more features were added over the years, IRIS GL became harder to maintain and more cumbersome to use. In 1992, SGI decided to clean up and reform IRIS GL and made the bold move of allowing the resulting OpenGL API to be cheaply licensed by SGI's competitors, and set up an industry-wide consortium to maintain the OpenGL standard (the OpenGL Architecture Review Board).

And here is the OpenGL 1.0 specification itself, plenty of references to SGI in there: https://www.khronos.org/registry/OpenGL/specs … gl/glspec10.pdf
Most notably: "OpenGL is a trademark of Silicon Graphics, Inc."

http://scalibq.wordpress.com/just-keeping-it- … ro-programming/

Reply 10 of 54, by derSammler

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Maybe Mark Segal and Kurt Akeley worked for SGI, but OpenGL was governed by the OpenGL Architecture Review Board, which included companies like 3Dlabs, Apple, ATI, Dell, IBM, Intel, Nvidia, Sun Microsystems, etc.

Reply 11 of 54, by Scali

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derSammler wrote:

Maybe Mark Segal and Kurt Akeley worked for SGI, but OpenGL was governed by the OpenGL Architecture Review Board, which included companies like 3Dlabs, Apple, ATI, Dell, IBM, Intel, Nvidia, Sun Microsystems, etc.

Why don't you just read the links?
There was no OpenGL Architecture Review Board. SGI set all this up.
(Much like how Apple set up OpenCL).
Again:

In 1992, SGI decided to clean up and reform IRIS GL and made the bold move of allowing the resulting OpenGL API to be cheaply licensed by SGI's competitors, and set up an industry-wide consortium to maintain the OpenGL standard (the OpenGL Architecture Review Board).

http://scalibq.wordpress.com/just-keeping-it- … ro-programming/

Reply 13 of 54, by RaVeN-05

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Platforms:

Workstation (IRIS GL) - can be considered as separate platform? its not on mobygames http://www.mobygames.com/browse/games/full,1/

Capcom Play System not on mobygames too , hmm interesting find.

Arcade - Voodoo 2 , i think(guess) there is also more variants from other manufacturers , also interested to dig here.

Macintosh: QuickDraw3D and RAVE what is relations to each other?
Mac Glide

PC-98:
PowerSGL:
MSI?:

Amiga:
Warp3D:

SEGA Saturn seems have 3d acceleration?

exclude Nintendo64 (too many games and they all documented)
exclude SEGA Dreamcast (uses PowerSGL2 all games documented )

exclude PlayStation 3, PlayStation 4 (not interested in modern)
exclude Xbox 360, Xbox One,Xbox
exclude iPhone,iPod Classic,iPad
exclude Android
exclude GameCube

https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv

Reply 14 of 54, by bakemono

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There was an add-on board for the NEC PC-98 called PC-FXGA which was intended to run PC-FX games. https://ja.wikipedia.org/wiki/PC-FXGA

It seems that it also included an additional texture-mapping chip called the HuC6273. http://daifukkat.su/pcfx/data/HuC6273_fifo.html

Apparently this chip wasn't included in the PC-FX itself because development hadn't completed by the time the system was released. https://ja.wikipedia.org/wiki/PC-FX

The author of The Untold History of Japanese Game Developers has just begun hawking his new book (volume 3) and mentioned something about an unreleased 3D accelerator also for Japanese computers (no details since I haven't seen the book).

again another retro game on itch: https://90soft90.itch.io/shmup-salad

Reply 15 of 54, by vlask

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RaVeN-05 wrote:

Platforms:

Workstation (IRIS GL) - can be considered as separate platform? its not on mobygames http://www.mobygames.com/browse/games/full,1/

For sure they are different platform, as they mostly used non PC compactible HW and software. But i'm not sure about games for these.
Basically there are 3 time periods....
1)till 1995+ - almost everything was non PC compactible using platform specific HW and software - everything unique, some used motorola CPU's, some even invented their own...very expensive stuff and rare. Check for stuff from Intergraph, HP, Siemens, NEC.....Big companies like SGI, HP and IBM hold on their specific HW till around 2001
2)1996-2001 - workstations using some parts from PC world, but have non PC compactible bios, specific boards and os. For example HP Visualize line, DEC Alpha workstations.
3)2001 + almost everyone switched to PC compactibles and Windows - thats the period that can be ignored.

Here is great article about workstations history....a lot of info, but forget about info regarding games....some might been made for these platform, but you'll have hard time to find any info....
http://www.cadhistory.net/toc.htm

If youre interested in 3D accelerated stuff you can almost ignore 80's stuff and start with early 90's. When i look at my graphics cards map, you should check these (not sure which ones were 3D capable)...and these are names of card, not workstations they were used in...
Evans & Sutherland - Freedom 1050 / 3300 (?MB - 1992), Freedom 6000 (64MB+16MB - 1994) models 001 / 002 / 003, Freedom (8+16MB - 1995), Freedom 3150 (160MB - 1995), Freedom 3250 (224MB - 1995), Freedom 3400 (320MB - 1995)
Intergraph (1969) - GS/GX/GZ 1987, InterPro 3000 (?MB - 1988), Edge 1 (?MB - 1990), Edge 2 (?MB - 1990), GT+ (?MB - 1992), GT II (?MB - 1992), Edge 2+ (?MB - 1993)
HP (1939) - HCRX-8 / Z (8MB - 1994), HCRX-24 / Z (5,5MB - 1994), HCRX-48Z (?MB - 1994), VISUALIZE-8 (8MB - 1995), VISUALIZE-24 (9MB - 1995), VISUALIZE-48 (14MB - 1995), VISUALIZE-EG (4MB - 1996), VISUALIZE-48XP (14MB - 1996)
Silicon Graphics (1981) - check everything as they made a lot non PC computers
IBM - had risc RS/6000 workstation line using their own GTX xxx graphics cards line
Sun - had at least 3 3D nonpc cards - Creator 3D (16MB - 1995), Elite3D m3 (16MB - 1998), Elite3D m6 (16MB - 1998)
NEC - had its own workstation line too (probably Japan only), TE1, TE1+, TE2 cards and older were non pc. TE3 and newer were already WIN compactible....
DEC-Digital (1957) - 21030 - TGA (?MB - 1994), 21130 (4MB - 1995), TGA2 (16MB - 1995)

Siemens also did their own workstations, but not sure about their 3D capabilities....

Not only mine graphics cards collection at http://www.vgamuseum.info

Reply 17 of 54, by IAmJefferson

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ARCADE

- 3Dfx Voodoo (used in Atari's San Francisco Rush and almost a majority of arcade games released by Midway from 1997 to 2001, also used in Konami's Hornet and Viper arcade hardware, as well as on Taito's Wolf System, which is almost based on PC architecture)
- Proprietary IBM OpenGL 3D accelerator (used in Konami's Fighting Bujutsu) (possibly the first arcade game to use OpenGL API)
- Fujitsu's MB86234 (used in SEGA's Model 2 arcade hardware)
- Lockheed Martin Real3D/PRO-1000 (used in SEGA's Model 3 arcade hardware) (also used in Intel's notorious 3D accelerator card, the i740)
- Texas Instruments TMS320C25 (used in Namco's System 22 hardware)
- Fujitsu's MB86233 (used in SEGA's Model 1 hardware)
- Texas Instruments TMS34010 (used in some of Williams/Midway arcade games from 1988 until 1995, Atari's own Hard Drivin' hardware and Microprose's short-lived arcade games, F-15 Strike Eagle and Battle Of The Solar System)
- Motorola MC88110 (used in Virtuality's SU2000 VR hardware, alongside with a stackload of graphics cards)
- Gaelco's own proprietary 3D chip (used in Speed Up!, Surf Planet and Radikal Bikers)

Reply 18 of 54, by Stiletto

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bakemono wrote:

The author of The Untold History of Japanese Game Developers has just begun hawking his new book (volume 3) and mentioned something about an unreleased 3D accelerator also for Japanese computers (no details since I haven't seen the book).

Interesting. I found reference to a Japanese card using Fujitsu MB86235 once - think Sega Model 2 - in a document, but never saw any photos of release hardware. But this could have been anything, really.

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto

Reply 19 of 54, by shiva2004

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IAmJefferson wrote:
ARCADE […]
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ARCADE

- 3Dfx Voodoo (used in Atari's San Francisco Rush and almost a majority of arcade games released by Midway from 1997 to 2001, also used in Konami's Hornet and Viper arcade hardware, as well as on Taito's Wolf System, which is almost based on PC architecture)
- Proprietary IBM OpenGL 3D accelerator (used in Konami's Fighting Bujutsu) (possibly the first arcade game to use OpenGL API)
- Fujitsu's MB86234 (used in SEGA's Model 2 arcade hardware)
- Lockheed Martin Real3D/PRO-1000 (used in SEGA's Model 3 arcade hardware) (also used in Intel's notorious 3D accelerator card, the i740)
- Texas Instruments TMS320C25 (used in Namco's System 22 hardware)
- Fujitsu's MB86233 (used in SEGA's Model 1 hardware)
- Texas Instruments TMS34010 (used in some of Williams/Midway arcade games from 1988 until 1995, Atari's own Hard Drivin' hardware and Microprose's short-lived arcade games, F-15 Strike Eagle and Battle Of The Solar System)
- Motorola MC88110 (used in Virtuality's SU2000 VR hardware, alongside with a stackload of graphics cards)
- Gaelco's own proprietary 3D chip (used in Speed Up!, Surf Planet and Radikal Bikers)

Not to be an ass, but a lot of what you've wrote is wrong:
- Many of the chips that you list as 3D accelerators are in fact DSPs, the actual " accelerators" are a complicated combination of DSPs, graphic chips and other hardware.
- The i740 is nowhere near the level of perfomance and quality of a Real3D/PRO-1000, although the 3D part of the i740 is based on a cut-down version of the Real3D/PRO-1000 architecture.
- As far as I know, early Gaelco 3D games are based on a combination of DSPs and other chips, like Sega and Namco similar hardware.