First post, by Expack3
I've encountered some strange behavior with a RPG Maker XP game called The Reconstruction using dgVoodoo2 WIP. While some of it's explained in the debug errors, like dgVoodoo2 not supporting NULL windows, other bits don't, like how it seems DirectDraw is disengaged:
[dgVoodoo] INFO: DirectDraw (0894C300) is released.
Does this thing use DirectX 7 and DirectX 9? Or am I misreading the debug message?
Also, what I'm finding strange is despite dgVoodoo2 clearly doing something, I can't hook anything into the resulting DX11 output (e.g. reshade). Any reason for that?