Reply 20 of 27, by leileilol
- Rank
- l33t++
I wish some games that did use ADPCM could do it through hardware.
Quake3 actually had a few versions with ADPCM sound output but it ended up being slower (s_compression 2) and it was removed in later versions. Think it was in 1.27g at the latest
Only other ADPCMey Windows games I can think of are Thief, System Shock 2, GTA2 and Max Payne and I don't believe those did it through hardware either. It's more of memory savings and/or disc streaming than anything else (and the loss works out in GTA2's favor for more radioqualityness).