dionb wrote:WinNT 3.5 was in no way a gaming OS - but then again Win3.11 hardly was either.
In comparison to Win9x, this is likely true. However, Mobygames lists about 1411 games for Windows 3.x.
http://www.mobygames.com/browse/games/win3x/
😀
There was a handful of games that used Win32s and WinG to require or at least run effectively under Windows.
Yup, also true. The irony is, that Win32s initially was available to a large audience, but NT 3.1 was not:
Win32s was shipped for free with SDKs and got updated several times ~unitil Win95 was released..
That's why a number of early Win32 games and applications can run on Win32s, but not on early releases of NT.
Not sure where to draw the line, but some of them likelywise don't run on NT 3.1/3.50 anymore.
Windows NT 3.51/4 (or Win3.1+W32s/W9x) is about the bottom line of what Win32s applications require.
Edit: I can think of one exception: Some of the early Win16 shareware games got Win32 ports sometimes.
They where usually called nameofgame32 or residet in a WINNT folder. Like for example, Hyperoid.
but as a rule, gaming in Win3.11 era involved dropping out of Windows 3.11 back to native DOS to free up memory, then starting games from DOS.
Can't disagree. Adventures, Arcade games, puzzle-solving, Edutainment or Cyberpunk style games where kind of popular on Windows 3.1, though.
Games such as Myst, Pyst, Alice: An Interactive Museum, etc. Or in simple words, all those games that didn't require fast graphics. 😉
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