silikone wrote:leileilol wrote:They weren't high when I started making my videos.
They weren't also high in their original release either 😉 They were budget cards to the core. I'm guessing the whole Dreamcast fandom baggage is what keeps it high like it's a "beta" dreamcast GPU (wrong) or something
Is this Dreamcast fanbase as deluded as I have been led to believe? Wouldn't surprise me, as it does take a.. certain kind of person to cling on to something that died a horrible death. There are certainly no shortages of comparisons with the PS2, a few going so far as to say that the PS2 has categorically inferior hardware.
The Sega fandom has certain quirks that it likely shares with other fandoms, and some fans tend to put their favourite system(s) on a pedestal that is above everything else - "Console Wars" is a term with a reason 😉 . This leads to some ideas that are quite...peculiar at times (and often factually wrong, incorrectly remembered, and/or plainly impossible).
For an example, see the Sega Saturn anti-copy system that according to some uses a special numerical code printed on the CD that the laser shines through to read (that's not how a CD drive works...). Probably it just uses part of the CD data track that is out-of-bounds on most normal CD drives.
There unfortunately also is one very vocal fan of things Sega that keeps making detailed "technical" articles on Sega games that are quite a load of nonsense - making inferences based on very little data, claiming he knows exactly how a game was programmed despite never having seen the source code, pointing out "bugs" in games that according to official documents are actually features, saying he has access to rare unreleased stuff that is known to not exist in the condition he claims it's in, etc. There's a thread somewhere on the old Gamefaqs forums that exposes him as a hack 🤣 . Unfortunately his associated meltdown was apparently deleted... You'll recognize his articles quite easily, and they are best read with a sack of salt ready.
There's also this article, which does seem to be mostly factual, but a subtle hint of Sega bias does seem to manifest (or my own Nvidia bias is in effect here). I also have my doubts about those polygon counts that Le Mans allegedly pushes. The high number appears to stem from a journalistic article, but upon perusing technical discussions of the Dreamcast on various forums, there does seem to be a bunch of substantiated objections to this claim.
The problem with journalistic articles is that they sometimes are based on pre-releases that never see release in the form shown in the article. So the claims may be based on what the developers were aiming at at the time, while the actual game might not have those features.