Reply 120 of 228, by jonpol
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wrote:wrote:I was surprised to find that none of the characters showed up! Since I've never played it and only use it to test IndirectSound I'm reasonably sure that I haven't changed any of the game files (and it's GOG and not Steam so they shouldn't auto-update), which makes me wonder if something with Windows 10 or an NVIDIA driver has messed it up. 😢 )
That's a famous bug that happens if you play the second game before the first. It happens because both games store graphics config in registry at HKLM\Software\(WOW6432Node)\Surreal\Riot Engine, in SettingsDX105. I changed the second game to use SettingsDX106 and both games to use HKCU instead of HKLM to avoid permission issues/invoking of registry virtualization.
Haha, that's funny, so I guess I messed it up when I tried the second game to fix the FX error messages and haven't tried the first one again until just now 😊 .
wrote:I would try if I had one, but the last time I had a PC with a dedicated sound card was in the previous century. The only things […]
wrote:It seems like it would be interesting to play this part with a SoundBlaster. It's possible that Microsoft's software reverb implementation is poor, and just sounds like a delay, but the original intent and result was different. Have you tried that already?
I would try if I had one, but the last time I had a PC with a dedicated sound card was in the previous century. The only things I still have from that ancient PC is the Windows 95's manual and the manual of that PC's sound card (the front page says SF16-FMP 16-Bit Sound Board with FM Radio), which specs boast compatibility with Adlib, Sound Blaster 2.0 and Sound Blaster 16.
Watching some videos from the console versions does indicate that part might actually sound different, see this.
But if you do find the time to mess with The Suffering: TTB, particularly on the PC with the actual Sound Blaster (you still have it, right?), I would appreciate if you let me know whether that FX code actually does something useful or is it safe to skip it without compromising anything.
Yeah, I still have my X-Fi in my old XP machine that I keep around to test things for IndirectSound, and since I have The Suffering: TTB on GOG I should be able to transfer the installation files there and get it working without having to connect to the internet. No promises on timeframe but I will let you know what I find. (From your description it sounds like this happens within the first few minutes of the game and it should be easy for me to get to, right?)