First post, by videogamer555
With normal2x and normal3x interpolation, it does "nearest neighbor". WIth any of the others (such as 2xsai, and supereagle) it uses a special technique to guess the interpolated pixels in a way that does not smooth the brightness levels. However, I think linear interpolation would be good in some situations. So here I'm propoosing a new interpolation method in the next SVN version of DOSBox. It is 2x linear interpolation, and should be called "linear2x".