VOGONS


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Reply 560 of 1111, by ZellSF

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A Vampyre Story
Bad Day L.A
Beyond Good & Evil
Caesar IV
Call of Cthulhu: Dark Corners of the Earth
Earth 2160
Lego Star Wars
Night Watch
Sid Meier's Pirates!
Sonic Riders
Titan Quest Demo

All unchanged from last WIP (I'm not sure which of these require SM2.0 of course...).

Need for Speed Underground Demo
I think I played this at launch on the Gamecube so I don't remember how it should look, doesn't seem bad though. Edit: It does however frequently break graphic rendering when transitioning between game/menus.

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Rollercoaster Tycoon 3
Seems to work as it should. Emulated modes gives double cursor and not the usual windows system one that you can work around easily. Which is too bad since this could benefit from resolution forcing.

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Sid Meier's Civilization IV
I read in the log that this asks for SM2.0, so maybe this shouldn't work, but still worth mentioning one thing: it crashes at start in WIP52, it does not in WIP51.

Soldier Force
Wasn't working in WIP51, but I forgot to mention it. Works fine in WIP52.

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SpellForce
Works and renders now. There might be some subtle visual glitches I need to compare a bit with native rendering.

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Reply 561 of 1111, by JJXB

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Swat 4:

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Kelvin the Penguin:

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CoD4: Modern Warfare: no go (Requires Vertex Shader 2.0)

Rainbow Six Vegas & Vegas 2: Error -

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Reply 562 of 1111, by UCyborg

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Made following observations in The Suffering with WIP52:

  • Still crashes in D3D9.dll when trying to run it in fullscreen, so have to select windowed mode.
  • I experience lag spikes when entering different sections of the levels and during cutscenes.
  • Distance fog is absent.
Arthur Schopenhauer wrote:

A man can be himself only so long as he is alone; and if he does not love solitude, he will not love freedom; for it is only when he is alone that he is really free.

Reply 563 of 1111, by Deffnator

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Dege wrote:
New WIP: ========================= WIP52: ========================= - Regression bug in D3D8 shader cache, fixed (Star Wars Rep […]
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New WIP:
=========================
WIP52:
=========================

- Regression bug in D3D8 shader cache, fixed (Star Wars Republic Commando)
- Adding support for textures/surfaces with YUV formats (UYVY, YUY2) for D3D8/9 (Serious Sam 2 movie playback)
- Lot of D3D9 bugfixing
- Some general refactoring

http://dege.fw.hu/temp/dgVoodooWIP52.zip
http://dege.fw.hu/temp/dgVoodooWIP52_dbg.zip

D3D9 games I tested so far:

- Ages Of Empires III - Selecting antialiasing in the game causes black screen (it's some init problem I need to solve), otherwise seems to be ok
- AquaNox 2 - Seems to be ok
- Bontage - Seems to be ok
- SC Chaos Theory - Seems to be ok (with my patch)
- Demon Stone - One issue: dgVoodoo doesn't yet support auto-generation of texture mipmap-levels. This game supposes the support for that and creates its own textures with autogen. dgVoodoo will only allow the topmost level for those textures, resulting in disabling mipmapping. The debug layer will warn you if such a texture creation is detected. Otherwise seems to be ok.
- Enter The Matrix - Doesn't work. There is an initialization problem I need to resolve. I managed to get it run by helping a little by the debugger (:D) and there were no rendering problems.
- Far Cry - Don't know if the objects are rendered at a lower detail level into the shadow texture with sm1.x compared to sm3. Otherwise seems to be ok.
- FireWarrior - Seems to be ok
- Ground Control II demo - I'm not sure. Scene is a bit foggy and water is rendered differently with SM1.x.
- Heroes of Annihilated Empires - Menu works, but turns out to be an SM2 game so 3D rendering is wrong.
- Oblivion - Menu works, but turns out to be an SM2 game so 3D rendering is wrong.
- MicroMachines V4 - Seems to be ok
- Narbacular Drop - Seems to be ok
- Outrun Coast To Coast 2006 - Seems to be ok
- Pitfall The Lost Expedition - Seems to be ok
- Prince of Persia The Sands of Time - Seems to be ok
- Raider III - Doesn't work correctly. This game uses D3DX and there must be some problem with it through dgVoodoo, I need to figure it out.
- Tomb Raider - The Angel of Darkness - Seems to be ok
- Serious Sam 2 - I think there is a glitch with the water, otherwise seems to be ok

- 3DMark 03: Test 'Mother Nature' is not available, I guess it needs higher shader versions than 1.x, bu otherwise ok

@Deffnator: Thanks for the feedback! I want to do some DDraw fixings a bit later.

NP dege, i just to play old +new stuff and help 😀 look at my posts historic later, i just want to play Wing4!

TESTED with Warhammer 40k: Dawn of War And Winter Assault

-Runs Flawlessly without any visual bugs
-Resolutions has Mouse problems, can be fixes by Alt+tab but its wonky and buggy

i'll see if i can test it with NFSC and NFS2 tomorrow

Reply 564 of 1111, by Ithilin

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I tried a few games and all seem to work pretty well with the new D3D9 WIP.

NHL09

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Beyond Divinity

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UT99 (with custom D3D9 renderer from http://www.cwdohnal.com/utglr/)

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Sherlock Holmes versus Jack the Ripper

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Reply 565 of 1111, by lowenz

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Dege wrote:

- Far Cry - Don't know if the objects are rendered at a lower detail level into the shadow texture with sm1.x compared to sm3. Otherwise seems to be ok.

YES! It seems so, and the result is kind of....nice (but a lot of shadows are missing!)

There's always the little problem (maybe create a note about) that r_Quality_BumpMapping reverts automatically to "2" from "3".
Luckly it's the only variable with this behaviour.

Reply 566 of 1111, by teleguy

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Silent Hunter 3 (D3D9)

All menu text is missing on RX Vega.

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Works fine with Warp renderer and on Nvidia but there are some gamma issues concerning the crew.

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Edit: After reading this thread a bit it seems there is a known issue with corrupted text on Radeon cards.

Reply 568 of 1111, by ZellSF

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Axis & Allies
An error has occurred:
ERROR: This hardware does not appear to support rendered textures, which are required for this game.

Lords of the Realm 3
D3D8. Seems to work perfectly. Resolution forcing gives mouse issues.

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Sonic Heroes
D3D8. Seems to work perfectly.

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Star Wolves
D3D9. Seems to work perfectly and benefits a lot from resolution forcing.

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The Lord of the Rings: War of the Ring
D3D9. Seems to work perfectly. No point in resolution forcing though.

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Tears to Tiara
D3D8. Broken menus (they're the Windows native ones).They are not important to gameplay, but must be disabled by running the game without dgVoodoo first or you get mouse issues.

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Reply 569 of 1111, by ZellSF

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Rise of Nations (demo)
D3D9. Works perfectly with resolution forcing. Questionable benefits because of the 2D buildings though. Antialiasing creates artifacts.

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Reply 570 of 1111, by Expack3

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ZellSF wrote:

Rise of Nations (demo)
D3D9. Works perfectly with resolution forcing. Questionable benefits because of the 2D buildings though.

nations 2018-10-26 20-46-26-61.jpg

At least in the retail version, the buildings are actually 3D. I know because when I used to have it and forced AA to remove the jaggies on the buildings.

Reply 571 of 1111, by ZellSF

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Asterix & Obelix XXL
D3D9. Looks correct.

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Dungeons & Dragons: Dragonshard
D3D9. Doesn't work.

F.E.A.R
Still not expecting this to work, but like Civilization IV it went from running in WIP51 to crashing in WIP52.

Expack3 wrote:
ZellSF wrote:

Rise of Nations (demo)
D3D9. Works perfectly with resolution forcing. Questionable benefits because of the 2D buildings though.

The attachment nations 2018-10-26 20-46-26-61.jpg is no longer available

At least in the retail version, the buildings are actually 3D. I know because when I used to have it and forced AA to remove the jaggies on the buildings.

A Google search seems to disagree.

Last edited by ZellSF on 2018-10-26, 22:52. Edited 3 times in total.

Reply 572 of 1111, by Expack3

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ZellSF wrote:
Expack3 wrote:
ZellSF wrote:

Rise of Nations (demo)
D3D9. Works perfectly with resolution forcing. Questionable benefits because of the 2D buildings though.

nations 2018-10-26 20-46-26-61.jpg

At least in the retail version, the buildings are actually 3D. I know because when I used to have it and forced AA to remove the jaggies on the buildings.

A Google search seems to disagree.

Guess I was mistaken even back when I had the game. Thanks for the clarification!

Reply 573 of 1111, by Deffnator

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JANE's Fighters Anthology: Went forward to test the game with the Old DDRAW versions of DgVoodoo2, here's what happened

-DgVoodoo2 2.51 has no problems with the game, besides resolution not working
-Dgvoodoo2 2.52+ has the black tiles bug, but from this version until 2.54 its limited only to the menus, ingame menus has no problems, said bugs got worse on the most recent version of DgVoodoo2 2.55+, including the DOS blue skies for WC3.

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dgvoodoo2 2.51
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FA 2018-10-27 10-22-34.png
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dgvoodoo 2 2.52 til 2.54
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WC3W 2018-10-12 22-10-44.png
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dgvoodoo2 2.55 and backwards
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Reply 574 of 1111, by RJ8

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My recognition to your DX9 work Dege !

Ive tried Spellforce Platinum today with wip52, cant tell if it works through the wrapper or not because it doesnt show the DGVoodoo logo. Debugview doesnt show any DGVoodoo2 entries either.
Possibly version too new 1.52.64673

Request a game profile for VorpX - VorpX Inofficial Gamelist - RJs VorpX Games

Reply 578 of 1111, by roshiahito

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Sims 2 doesn't seem to launch with WIP52 either, even though it has a shader model 1.x fallback.
Get this error:
bdTUG4a.png
Attached a log made with a debug version of dgvoodoo2.
This WineD3D bug may be helpful with resolving issues with that game: https://bugs.winehq.org/show_bug.cgi?id=8051

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