VOGONS


First post, by _Rob

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I'm running DOSBox ECE on Linux (Fedora 29), and generally it works great with MT-32 and GM. But where I'm struggling is Voodoo Glide.

I am trying to run GTA with Glide, but it drops back to the menu when starting the game. I tried various things.
- Changed DOSBox glide settings between Auto, Software and OpenGL
- put glide2x.ovl from https://github.com/voyageur/openglide/tree/ma … platform/dosbox into the GTADOS directory
- compiled and installed openglide, and ensured the openglide libs are in the library path

For the most part, none of these make a real difference. The only one that does is, before I put glide2x.ovl into the GTADOS directory, the game would crash back to DOS, after that it would return back to the menu instead. A glidedll warning message is printed briefly on the screen: glidedll:Warning, using default LSB address: 0x600000000!
I also tried to run some tests from 3dfx_glide2-3_diagnostics_kit.zip. e.g. 3DFX\SDK\GLIDE2X\BIN\BOS\TEST00.EXE and they all seem to return the exact same warning as GTA, after which I drop back to the dos prompt.

Some questions:
- Is openglide required for DOSBox ECE?
- Which glide2x.ovl should I be using with DOSBox ECE? If I understand it properly, there should be two versions, one for OpenGL mode, and one for Software mode?

Reply 1 of 2, by zirkoni

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OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.

No, you don't need OpenGlide with ECE.

Use the ovl-file that comes with the game:
Re: DOSBox ECE (Windows, Linux)

https://youtube.com/@zirkoni42

Reply 2 of 2, by _Rob

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Thanks. I thought GTA did not include its own OVL file. Taking that OVL file from the self-extracting zip on the CD and placing it in the GTADOS directory did the trick.