root42 wrote:
how could I forget that 😁
in the same vein Electropain as a Game Mechanic http://gamestudies.org/1302/articles/parisi 😀
http://www.mindwire-v5.com/home.html
FEEL THE PAIN, ENJOY THE GAME […]
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FEEL THE PAIN, ENJOY THE GAME
Electric shock gaming is here!
This latest "must have" games accessory gives you the feeling of all the action, from the sensation of a crashing car to the blast of a machine gun`s multiple bullets hitting you; a sharp zap all the way through to a soft massaging feeling.
PS3, PS2, XBOX, GAMECUBE, PC
Connect up to 5 self adhesive pads to your arms, legs and stomach and feel the sensory feedback that mimics the game action.
There was another similar product in a form of electric shock vest, was supposed to shock every time you got shot in a game
doaks80 wrote:
useless for games, MMX is Integer math only, good for DSP, things like audio filters, or making a softmodem out of your sound card. Unsuitable for accelerating 3D games. Whats worse MMX has no dedicated registers, and instead reuses/shares FPU ones, this means you cant use MMX and FPU (all 3D code pre Direct3D 7 Hardware T&L) at the same time. Intel Paid few dev houses to release make believe enhancements faking game speedup. Same deal with SSE Re: Athlon vs Duron
All comes down to Microsoft and Intel coming up with a concept of purely software peripherals around 1997. Intel released things like MMX, AC'97, Communications and Networking Riser (CNR), and audio/modem riser (AMR) standards, all in an effort to push hardware vendors out of the market by handling those roles in software by the CPU. More work for CPU = more demand for fast CPUs = more profit.
Funnily enough AMDs 1998 3DNow! did actually add floating point support to MMX and was useful for 3D acceleration until hardware T&L came along 2 years later.