First post, by Cloudschatze
- Rank
- Oldbie
I posted this on the QuestStudios forum, but thought it might interest some of the VOGONS crowd as well.
Well, this took me by surprise.
Yesterday evening I was doing some comparisons between the SoundBlaster Pro 2 and Pro AudioStudio, and happened to load a game given me by my brother-in-law, which I thought had SB support (the box has an "AdLib-Supported" sticker) -
Capstone's "Bill and Ted's Excellent Adventure."
Radical, huh?
...
Anyway, the game begins with a looping piece, which I initially thought was a combination of an FM melody with PCM drum samples. Desiring to test this theory, I muted the FM volume - nothing played. Restoring the FM volume, I then muted the SB DAC - everything played.
I performed the same test on the PAS16 card in a separate PC. With the SB-compatible hardware completely disabled, it produced the same result - PCM samples (including vocal snippets, sfx) are being played through the OPL chip.
I've done some Google searching, and have found very little supportive evidence to back this up, though I did find two claims that "Space Ace" does the same.
Just thought I'd share. If there are any other games which play digital audio through the OPL, I would love to hear about them.
Additionally, I would be very interested to know if the CSM (Composite Sinusoidal Modeling) mode of the OPL2 chip has ever been utilized.