Anyway, if the OP doesn't mind space sim, I would heartily recommend Star Rangers.
Star Rangers is an interesting mixture of fast-paced action and light strategy. When gamers talk about action-strategy hybrid, the titles that come to mind are probably Battlezone or Command & Conquer: Renegade. Star Rangers is relatively obscure compared to those titles, but no less exciting. An underdog, if you will. I'm going for a picnic with my family, so I don't have much time to write about it, but I hope the following screenshots could help explain the game better.
The need to split responsibility.
As shown in the picture above, there are two groups of enemy threatening the civilian convoy; small circles on the bottom left of the map represent enemy fighters, while a large circle on the bottom right represents enemy cruiser. Since I can't be in two places at once, I have to split responsibility with my wingman. So I assign him to intercept the group on the bottom-left, while I'll handle the cruiser on the right. It should be noted that the map is real time; the dots do not stand still, and opening the map does not pause the game. You might as well taking enemy fire while trying to set waypoints on the map.
Ordering my wingman using in-cockpit menu.
After setting my wingman's waypoint (or nav point, for you space-simmers) on the real-time map above, I order him to go the waypoint using in-cockpit menu. I can always recall him to cover my arse if things get ugly with the cruiser, but then I'll be risking the convoy we're supposed to protect.
Parting ways.
My wing man complies with the order as he warps away to intercept the fighter group. Yes, in the game we use warp drive to shorten the travel between waypoints.
Space Rogue, anyone?
I then open the map again to set my own waypoint, then go to the said waypoint using my warp drive. Note the warp tunnel shown above. If you remember the game Space Rogue, the warp navigation works the same.
We can also refuel and/or repair damaged system(s) --all in real time, and sometimes in the heat of the battle. If you take time to repair every damaged system, you may risk abandoning the civilian ships/space stations you are supposed to protect, so you have to prioritize.
Star Rangers is a very exciting game, and despite its 640x480 resolution, it runs pretty smooth on a Pentium 100. It can run in Windows 95 DOS window as well. It's also DOSBOX-friendly. Too bad it's not on GoG, but you can always find a copy on ebay. Such underrated gem, I always wanted to write an after-action report about it (hence the meticulously named screenshots above), but haven't got the time yet. Anyone interested could watch this Youtube video.