First post, by xcomcmdr
- Rank
- Oldbie
I tried this old adventure game some time ago with a lot of trial and error.
To cut a long story short :
- No Wrapper (Windows 7, Windows 10) : crashes
- ddrawCompat : crashes
- dgVoodoo2 : crashes
- PCemv 15 (Windows 95) : crashes
- Forced software DirectDraw mode with App. Compat. Toolkit : crashes
- PCemv15 (Windows 95) but with a slower graphics update method than "Fast VLB/PCI" : crashes
- PCemv14 (Windows 95) : crashes
- PCemv14 (Windows 95) but with a slower graphics update method than "Fast VLB/PCI" : works
A retro PC with an Intel Pentium 3 @ 800 MHz, and a AGP2X GeForce 4 Ti4800 SE card : works (both with Windows 98SE and Windows XP).
A retro PC with an Intel Pentium @ 120 MHz and a S3 Trio 64V2 card : works
According to API Monitor, the game crashes because it tries to lock a DirectDraw surface which was already freed.
The crashes occurs when launching a new game or when you click on "Options".
I think this game needs a patch, or an option in dgVoodoo2 to slow DirectDraw surface releases somehow ?
(I think the first option would be the cleaner one).
Feel free to ask for more info.
I will include a dgVoodoo2 debug report soon (IIRC, it didn't say much, however)