VOGONS


First post, by monster1612

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Rank Newbie
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Newbie

hi VOGONS! I'm trying to run SpongeBob Squarepants: Battle for Bikini Bottom with dgVoodoo 2.6 on Windows 10 x64 (Insider, build 18932). The d3dimm & ddraw DLLs are the only ones copied to the game's install folder (as I believe it uses DX7). The game mostly works, except if I have the transmitter to any wireless headset plugged in (for reference, I tried the HyperX Cloud Stinger Wireless & the PDP Afterglow AG9+), the game refuses to start and will immediately crash (or stop responding before any splash screens show up). The game starts and runs perfectly fine if I don't have the transmitter plugged in at launch time (and even outputs to the transmitter afterwards when it's plugged in). The really odd thing is that if I enable DirectX passthrough, once in a blue moon, it'll launch (albeit at 640x480 & a bad framerate cap, apparently) with the transmitter in. any suggestions? 😀

(logs attached are from the 2.6 debug version)