treeman wrote:this remake looks so good, captures the original... duke forever was crap
The same people who made DN3D also made DNF, which is baffling as the former game is so innovative and imaginative, whereas the latter is so generic and bland.
The Serpent Rider wrote:Unfortunately this mod overall feels very mishmashed and still require a lot of polish. The shooting part, AI behavior and movement are bad and in desperate need of balancing.
were to hire these people, and more like them, and get them either fully remake Duke Nukem 3D and expand it further
This mod was made by one person, which is impressive, but it shows.
Admittedly I only played it briefly (I didn't even have time to get to the second level, I was more interested in exploring the new areas!) but I thought it was great. Not too polished maybe, but nothing I thought was actually bad.
And in this argument (lots of static detail vs much less detail but what there is is actually interactive) I prefer the latter. In Deus Ex, the laborities are almost bare, whereas in Deus EX: Human Revolution they have all sorts of machines and stuff to do with research and testing. But bein able to open the few cupboard doors in the Deus Ex labs, being able to pickup and drop the microscopes, and being able to actually just move stuff in those labs adds a feeling of immersion that I don't get in DX:HR's beautiful, very detailed, but non-interactive world. Even though I don't actually interact with these things when I replay (for the millionth time) Deus Ex; just knowing that the objects can be interacted with makes the world feel more real.
dr_st wrote:
I always think of that viewpoint in terms of Deus Ex (2000) versus Deus Ex: Human Revolution (2011). In Deus Ex, the rooms, laborities, offices, etc, are almost empty, due to the game engine's limitations, whereas in Deus Ex, the rooms are stuffed full of all the things you'd expect to find in those sorts of rooms. So the 2011 game does look much better in that regard, but in the 2011 game almost all of it is just window dressing, because you can't interact with over 99.9% of the things you see in the room. Whereas in the 2000 game, you can interact with almost all of the few things in the room.
Deus Ex (2000):
Want to use the computer? View the holographic projecter? Pick up the soft drink can and drink from it? Move the chair or flag? Yes, you can do all those things.
Deus Ex: Human Revolution (2011):
Want to pick up any of the books? Search the contents of the boxes that are near the big screen? Use the mini-screens to look through new data?
Sorry, it's all just fixed graphical detail, and not able to be interacted with.