First post, by GiSWiG
So I built a machine similar to Phil's cheap Voodoo 5. Its using a Quadro FX 3000 mostly because as Phil said in his video, the FX series supports 8-bit palleted textures but I also got it for $20.
The Quadro FX 3000 is LOUD! It sounds like the PC should be hovering. But it runs great! Unreal using nGlide to run using Glide at 1600x1200 with 32-bit color and 60 FPS with VSYNC on is awesome! BUT ITS LOUD!
I have a Geforce FX 5700 Ultra that is quite-er (still audible) but it only pushes a jerky 30 FPS but that is with vsync on.
So this is where the 8-bit palleted question comes in. What would I loose by using a card w/o 8-bit palleted textures? I have a much more powerful and quieter Geforece 6800 GT and Radeon X850 XT but they don't support 8-bit palleted textures.
I know FF7 and FF8 use them but I have those on Steam. VOGONS Wiki mentions European Air War but I will probably never play that. Any other games need 8-bit palleted textures as in won't even run or force software rendering? Does nGlide need them?
Steamer/GOG-er: ASUS Crosshair IV Formula | AMD Phenom II X6 1100T 3.7GHz all cores | Mushkin 8GB DDR3 RAM 1333 w/ 6-6-6-18 1T | Dual AMD Radeon HD 6850s in CrossFireX | X-Fi Titanium | Dual-boot Windows XP and Vista