First post, by antrad
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We can force anisotropic filtering using dgVoodoo and it affects both 3D rendering and the 2D GUI and HUD elements.
Is it possible to apply anisotropic filtering only on 3D, while using no filtering (or nearest) on 2D HUD and GUI elements ? With anisotropic filtering those often look blurry and sometimes there are artifacts around text.
I am also asking about this possibility in cases when you force resolution to make the GUI larger.