First post, by ZellSF
To get WOTW to run you need a no-cd patch, or just angrylion's patch which seems to remove the problematic parts of the CD check (but still requires you to have the CD for CDDA):
https://www.old-games.ru/forum/threads/patchi … 78/#post-877625
And you need to tell dgVoodoo to only enumerate resolutions you're going to use. 640x480 is the simplest for testing. Anyway the problem is this:
https://www.youtube.com/watch?v=23bNg_S2vzs
Natively and with DXGL, you can hover over tooltips while time is passing to get a continuous countdown, dgVoodoo however will just occasionally update tooltips when doing this.
It would be nice to get this working properly in dgVoodoo since it works better when doing high quality scaling than the alternatives (DxWnd and DXGL gets flickering cursor when scaling (dgVoodoo fixes this with batched updates).
dgVoodoo also has some problems with resolution switching in this game, but so does everything else.