First post, by Presbytier
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SO I use nGlide for pretty much all 3dfx games and even some older opnegl games. It works great, but I am fairly confused by how Integer scaling and rendering work. As far as i can tell there is no difference, and I was under the impression i could use a smaller in game resolution and the game would be scaled up via integers thus making things like small HUDs fixed, but when I use it the lower the resolution the smaller the picture is. I looked at the Zeus forums and could not find any info.
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