VOGONS


Adlib vs. SB16 music

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First post, by JohnJohny

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So I was playing Doom on DOS on my Retro PC but I wanted the auto-run feature so I downloaded Boom, configured it and played. Everything was Ok, the auto-run was working but there was (and still is) one problem, the music sound worse. I'm using the OPL3 option, I tried the SB MIDI-out but I don't have any external MIDI stuff, so it didn't work. On the original Doom .exe setup I was using the "Sound blaster" option in music devices. So my question is, what music device should I use in Boom to get the same sound I got in Doom using the Sound Blaster music option?

Late 90s PC: P3 867MHz / Voodoo 3 3000 / SB Live! / SB 16 WaveEffects / Windows 98 SE

Reply 1 of 3, by kolderman

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Sound Blaster and Adlib are the same for music (OPL) - the only difference is SB makes OPL available on port 220 as well.

Reply 2 of 3, by JohnJohny

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kolderman wrote on 2020-06-21, 10:07:

Sound Blaster and Adlib are the same for music (OPL) - the only difference is SB makes OPL available on port 220 as well.

I thought so but it sounds different, it's really weird.

Late 90s PC: P3 867MHz / Voodoo 3 3000 / SB Live! / SB 16 WaveEffects / Windows 98 SE

Reply 3 of 3, by auron

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the original DMX sound library code wasn't included in the released source code due to copyright issues, so it's not surprising that source ports would sound different.