VOGONS


Reply 480 of 658, by RaVeN-05

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leileilol wrote on 2020-12-05, 01:58:

Glide ceased being proprietary when it opened in 2000 😀

Thank you for your videos =)
now we know Daikatana uses PowerVR (Power SGL) with miniGL?

so

John Romero's Daikatana not listed here
https://www.youtube.com/watch?v=ra3x39JC37Q&a … annel=leileilol

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Reply 481 of 658, by kolderman

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RaVeN-05 wrote on 2020-12-06, 15:45:
Thank you for your videos =) now we know Daikatana uses PowerVR (Power SGL) with miniGL? […]
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leileilol wrote on 2020-12-05, 01:58:

Glide ceased being proprietary when it opened in 2000 😀

Thank you for your videos =)
now we know Daikatana uses PowerVR (Power SGL) with miniGL?

so

John Romero's Daikatana not listed here
https://www.youtube.com/watch?v=ra3x39JC37Q&a … annel=leileilol

It uses a modified quake 2 engine so unlikely.

Reply 482 of 658, by RaVeN-05

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There is Porbably A2 Racer support PowerVR
and
Biohazard OEM PowerVR version, which is actually Resedent Evil that mentioned here

Edit:
https://archive.org/details/bitsavers_s3DB019 … page/5/mode/2up

S3 Virge Documentation if some one needs it

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Reply 483 of 658, by RaVeN-05

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partial text from "UVCONFIG.EXE" you can find this file inside https://soggi.org/files/misc/game-patches/Tom … re-PVR-patch.7z

By default the STG2000 and nVidia nV1 chips store the wavetable MIDI data for DOS applications in framebuffer memory, so you cannot use all the framebuffer memory for graphics applications. In this case your graphics card will be configured for 768KB of graphics memory, which is the maximum you can use. If you are using the onboard wavetable MIDI (i.e.: you have loaded the RM.EXE TSR utility for DOS), you can enable access to 1MB of graphics memory for 2MB boards or 3MB of graphics memory for 4MB boards. To do this, select the 'Use alternate framebuffer layout' check box in the options dialog box in the Windows Control Center or run UVCONFIG -a. You must also modify the command line used to load the RM.EXE utility to include the /p parameter which will relocate the MIDI data structures to the first MB of video memory Note that using the alternate framebuffer layout will disable all banked framebuffer modes, so only applications that can support VBE 2.0 linear framebuffer access will work correctly. Hence older VBE 1.2 applications will not run in the alternate framebuffer configuration.

hmm not sure how Windows apps can react to MIDI, and NV1 memory, in theory MIDI should be disabled to free memory on NV1 , and probably you can get better performance or load higher res textures.
this just my troughts while i reading it

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Reply 484 of 658, by RaVeN-05

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Neon 250 in details https://web.archive.org/web/20000610040551/ht … tc_neon250.html
use google translate from japan to english

and seems it should have bundled games?
Starwars Racers
Sega Rally2
Alien vs Predator
Unreal Tournament Demo (which is soon of all a Direct3D game?)
neon2504.jpg

from this page
https://pc.watch.impress.co.jp/docs/article/9 … 02/hotrev33.htm
we can be sure Neon250 runs two games
Resident Evil SGL API
vio.jpg
ULTIM@TE RACE PRO SGL API
ultimate.jpg

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Reply 485 of 658, by RaVeN-05

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Forgive me for posting consequentive times, look previous post too.
Found another 4 PowerVR games, not listed here, but should be known by vetz
http://vogonsdrivers.com/getfile.php?fileid=5 … &menustate=16,1
This is:

  • Ground Master
  • OMEGA FIELD
  • PacfaMoroWh!! ( たたかえ!パクファモロワ!! ) ( Pakufa Morova !! )
  • Dual Power

They sgl.dll dependent SGL API (PCX1)

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Reply 486 of 658, by vetz

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Not sure I would call those games, more like interactive tech demos.

Gona/me have made a Neon 250 compatibility list, but I cannot remember where it is posted atm.

Found it:
Neon250 (oldest driver):

A-train - Needs testing
MDK - Runs fine, but some glitches on UI
Fifa 98 - Card cant be detected in 3D setup
Flight Unlimited - Runs, but glitching between bilinear filtering and unfiltered
Actua Club Soccer - Runs fine
Actua Tennis - Runs fine
Actua Soccer - Runs fine
Actua Club Soccer - Needs testing
Actua Soccer 2 - Needs testing
Buggy - Runs fine
Die by the Sword - Runs fine
Cybertroopers - Crash at startup
Mechwarrior 2 - Crash at launch of mission
Hardwar - Runs fine
Hardcore 4x4 - Runs fine
Reloaded - Runs, glitches on characters
Interstate 76 Gold - Runs, glitches on terrain/sky
Metal Fatigue - Needs testing
Enigma - Needs testing
3D shooting maker - needs testing
Nirgends - Needs testing
Revolte - Crash at launch
Resident Evil - Runs fine
PureVex - Runs, but crashes once something is fired (dunno if system or Neon250)
Moon Racer - Crash
Motorhead - Runs fine
Nightmare Creatures - Runs fine
Fifth Element - Needs testing
POD - Needs testing
Sub Culture - Crash at launch/needs testing (could be system)
Turok - Runs fine
Ultimate Race 1 track - Runs, missing shadows and bilinear filtering
Ultimate Race 3 track - Runs, misssing shadows
Ultimate Race Pro - Runs, missing fog
Monster Truck Madness 2 - Needs testing
World Cup 98 - Needs testing

3D Accelerated Games List (Proprietary APIs - No 3DFX/Direct3D)
3D Acceleration Comparison Episodes

Reply 487 of 658, by dr.zeissler

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Hi there.

1. ResidentEvil is only D3D on PowerVR? (there is a tool on the cd that let's me think that)
2. Motoracer1 can not run the Track (lostruins) on PCX1. Message: not enough memory for D3D.
3. X-Tom3D does mention PowerVR support (opengl) but the driver is not included 🙁
4. Mageslayer runs MUCH better on PCX1 when driver 2440 for the rageIIc is used.
5. GLquake has a pointer-issue with DX5 and ati 2560 driver, 2440 is fine. Beside that with 2440 10% more frames.

Doc

Retro-Gamer 😀 ...on different machines

Reply 488 of 658, by RaVeN-05

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1. You need special version that supports PowerVR SGL API.
2. Its Direct3D game , potentially you can run this on any Diect3D supported hardware.
3. It news for me =) need check (can you define this game more? year, developer, moby games link or any other)
4. its Direct3D only game as i know, you can run it any Direct3D supported hardware.
5. Ok =)

Or you need help to configure system to run these games exactly on this hardware? sorry i helpless here, hope someone else answer.

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Reply 489 of 658, by dr.zeissler

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1. This is the PowerVR Version! (3dshooterlegends)
2. Yes, but it directly uses powervr and disables D3D mode in the menue. (one tracks seems to require more vram, perhaps this can be achieved by tweaking)
3. https://www.mobygames.com/game/xtom-3d https://archive.org/details/XTOMDEMO
4. Why does the other driver on the ATI affect the framerate on the PCX1 ? It's MUCH better on PCX1 with ATI2440 used on RageIIc (strange!)
5. -

Retro-Gamer 😀 ...on different machines

Reply 490 of 658, by RaVeN-05

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1. I believe vetz =) its PowerVR, not hecked my self, but i dont have any doubts
2. You mean it uses PowerVR SGL API? can't be, vetz already debunked it, and its Direct3D. Don't know how to help.
3. Ok , checked it not uses PowerVR SGL API
4. PowerVR addon card heavy relies on primary card, a faster primary than faster PowerVR addon.
5. I think for all questions above need to be created separate thread. This is for searching games with Proprietary API, not about settings and system configurations, setup, etc... you can create post link here so go too. Here will try to keep on topic.

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Reply 491 of 658, by RaVeN-05

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https://web.archive.org/web/19980705030210/ht … ml/software.htm

PowerVR
Destruction Derby 2 Psygnosis PowerSGL Direct Ready OEM Yes
hmm dont know )

Edit: UPS its already debunked. Sorry

Last edited by RaVeN-05 on 2020-12-21, 23:13. Edited 1 time in total.

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Reply 492 of 658, by RaVeN-05

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Updated 17.01.21 !!!
Total Message to move everything to one post:

Checked every game mentioned in this thread since starting of 2019 till this post (excluding this post):

https://web.archive.org/web/19981203121318/ht … wervr/soft.html

Unknown Games:

  • "ZIGGURAT" "Victory soft" "-" - Victory Software seems to be czech company mobygames know only one game Playboy 1994
  • "ハイパ・踉札屮譟��ド" "アクティビジョン・瘢雹ジャパン" "-" (seems code page decoding/archieving failed two japanse symbols missed in game name, making it difficult to guess what is it. "��")
    anyway translatin it will give
    "Hyper / Fuda" "Activision / Scratch Japan"
    the "Fuda" seems incorrect here, because of "��", the symbol "・" is "/" so there is three correct , and one incorrect :
    Correct:
    "ハイパ"
    "アクティビジョン"
    "瘢雹ジャパン"
    Incorrect:
    "踉札屮譟��ド"
    googling them really painful

Defined Games (Not Checked):

There is some other lists
https://web.archive.org/web/19980115021551/ht … ml/software.htm
https://web.archive.org/web/19970414131527/ht … ml/software.htm
Not Checked, Unknown Games, Seems Unreleased:

  • "Fatal Racing 2" "Gremlin" "PowerSGL Direct" "To be announced" "Coming soon"
  • "Castle of Devils" "KOEI" "Enhanced" "PowerSGL"
  • "H/W - headmount" "Forte" "N/A" "PowerSGL"

Not checked Neon 250 bundled? games: (well OCRed screenshot and translated its no bundled, its some troughts on how neon250 perform on retail released games)

  • Star Wars Racers x
  • Sega Rally 2 x
  • Alien vs Predator x
  • Unreal Tournament Demo (which is soon of all a Direct3D game?) x

not checked , but believe its only Glide game

  • Lands of Lore: Guardians of Destiny - only glide

https://www.osp.ru/pcworld/1997/04/157310

Need to Check:
ATI 3D Rage:

  • "Battle Arena Toshinden" "Playmates Interactive Entertainment" - Second time i spot it, CGL patch have ATI3DCIF mentions, but it wont use it, maybe planned, but canceled support for ATI 3D Rage
  • "Black Knight" "Formgen" - unsuported
  • "Descent II" "Interplay" - Checked can't find any ATI 3D Rage mentions
  • "WIRL" "VREAM" "В комплекте с ATI 3D Xpression" (bundled with ATI 3D Xpression) - Seems Programm (not a game?)
  • "Zone Raiders" "Virgin Interactive Entertainment" - unsuported

Rendition Verite:

  • "Banzai Bug!" "Grolier" - no support
  • "Gateworld" "Bacchus" - Unknown Game
  • "Gears N Guts" "Gremlin Interactive" - seems unreleased - https://www.unseen64.net/2015/04/12/random-in … ames-chapter-2/
  • "MIA""Simis Ltd/Time Warner Interactive" - Unknown Game
  • "Montezumas Return" "Utopia Technologies" - no support
  • "Race Max" "Apex Publishing &Media Co., Inc. of Taiwan" - Unknown Game
  • Quake II Engine games probably can use quake2 rendition verite renderer only checked Heretic II 1.06 version, its fails, brobably other can's

Probably can support PowerVR unofficially by placing right files on directory with game:

  • Adventure Pinball: Forgotten Island - sgl files present partilly
  • Tactical Ops: Assault on Terror - sgl files present (can't force PowerVR)
  • Unreal: Return to Na Pali - sgl files present (after installing game, PowerVR can be selected, but fails to software render, can't force PowerVR )
  • Interstate '76: Nitro Pack
  • The Interstate '76 Arsenal
  • The Nameless Mod
  • Quake,Quake II Engine games probably can use PowerVR miniGL
  • Probably more games can use opengl32.dll which is PowerVR miniGL (PowerVR SGL API)
  • Unreal Engine Games Probably can support PowerVR trough SGLDrv.dll

Checked .dll dependents and sgl_ exports , but need to be checked on real hardware, soon of all its really PowerVR SGL API Games

  • Biohazard - Japanese PowerVR OEM
  • John Romero's Daikatana (successfully runned on Matrox m3D, so its a true that it PowerVR compatible, it uses PowerSGL miniGL)
  • Actua Soccer 3 - From release maximum resolution: 1024x768 (confirmed)
  • Dr. Brain: Action Reaction - From release maximum resolution: 1024x768 (can't force PowerVR, it can be selected, but in game it looks like software version, so it fails to soft rend, odd Unreal works, and this is confirmed before, need more testing by other PowerVR owners )
  • Spearhead (Zombie/I-Magic, 1998) - from release Maximum resolution: 640x480 (confirmed)
  • Formula One 99

Interactive Tech Demos (partially can be considered as games)

  • Ground Master (tested ok)
  • OMEGA FIELD (tested ok)
  • PacfaMoroWh!! ( たたかえ!パクファモロワ!! ) ( Pakufa Morova !! ) (tested ok)
  • Dual Power (tested ok)

Tech Demos

  • every sdk, demos from various cd's , so everything works as should, do not writing full list, because is not about games

Updated 17.01.21 !!!

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Reply 493 of 658, by RaVeN-05

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Also look previous post
Crime Cities - need to be reviewed - can support more renderers - matrox mystique, s3 virge , s3 savage (a3d,eax,directdraw ,direct3d,opengl,3dfx) almost all of them is minigl's
SIN - version 1.11 - ati 3d rage, rendition verite (3dfx, opengl, a3d, opengl, ddraw,eax) almmost all is minigl's

Tried and can't force PowerVR renderer:
Tactical Ops: Assault on Terror
Unreal: Return to Na Pali
Dr. Brain: Action Reaction
Wheel of Time
Unreal Tournament
Rune
Nerf Blast Arena
Deus Ex

Can't test, odd game works on win7 but didn't work on my win98 machine wtf:
Formula One 99 - should be PowerVR

Suddenly discovered 3dfx Glide code inside game
ReLoaded

Still to be continued =)

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Reply 494 of 658, by RaVeN-05

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https://web.archive.org/web/20000816004927/ht … ineseries.shtml

NASCAR Racing Online Series (site says Rendition)

- should be availeble on nascar racing 2 cd and nascar racing 1999 edition cd

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Reply 495 of 658, by RaVeN-05

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Hired Guns - developed by VR-1 published by Psygnosis (2000) have PowerVR PowerSGL SGLDrv files - not checked or real hardware

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Reply 496 of 658, by Putas

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RaVeN-05 wrote on 2021-02-13, 09:14:

Hired Guns - developed by VR-1 published by Psygnosis (2000) have PowerVR PowerSGL SGLDrv files - not checked or real hardware

I don't think we should consider cancelled games. Maybe on a separate list.

Reply 497 of 658, by Ozzuneoj

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Does anyone know where to find any of the versions of the games that work with the nvidia NV1? I can't seem to get the 3d shapes demos to work on my YUAN JRS-3DS100, and I really want to see it running.

Now for some blitting from the back buffer.

Reply 498 of 658, by vetz

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Ozzuneoj wrote on 2021-02-20, 06:50:

Does anyone know where to find any of the versions of the games that work with the nvidia NV1? I can't seem to get the 3d shapes demos to work on my YUAN JRS-3DS100, and I really want to see it running.

The easiest to find/aquire is Virtua Cop and Battle Arena Toshinden as support was included in the retail releases. You can easily get a copy on Ebay/Amazon if you want an original copy or you can probably find it through other means.

3D Accelerated Games List (Proprietary APIs - No 3DFX/Direct3D)
3D Acceleration Comparison Episodes

Reply 499 of 658, by RaVeN-05

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Asghan: The Dragon Slayer - possible can use S3D , ATI 3D CIF, Matrox MSI, since it contains DLL's for that APIs.

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