Hi again 😀 !
Well, yes, it's autumn already, but... 😀
Frankly, I still don't feel any inspiration to put new, serious developments into dgvoodoo, reasons are various, e.g. the Dos Glide emulation couldn't be solved in 64 bit environments (what is more, as far as I heard rumours, not even in 32bit Vista), it seems that moving it into full emulated dos environments like DosBox is needed, developing is very time-consuming, etc. 😐
As for dgv1.50, all the problem is the crackling sound? Tough I don't have the 1.31 source of dgv (so I can't compare changes to 1.50), I think I haven't changed anything in the timer boosting part. Except for one thing, 1.31 used 15ms for boosting, while it was raised to 40ms beginning with 1.40. Try 1.50 with 15 ms, it should give the same results! 😀 All in all, I'm glad it works for you, and OK, I should really release a final 1.50. 😀
I often feel that I should open up the source and let others do their modifications (if anyone would be interested in it at all), considering that I'm not about to touch it at all (nowadays). 😁 But I also feel I would rue it later. (BTW, I don't know if 'rue' is the right word here, dictionary is ambiguous...).
EDIT: I have a question: is there any way to make black lines between many textures dissappear (or become less visible)? It just looks to me that some textures are mis-aligned and depending on point of view these lines appear and dissappear. Is it connected with colorkeying somehow? Or maybe it is a fault of old TR1 engine and can not be corrected by a glide wrapper?
Yes, I think it's fault of the TR1 engine. It seems that polygons aren't adjusted correctly to each other, but it doesn't shows up with the software renderer.