First post, by JC
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Paul - the Version Equiv tool doesn't seem to allow capture from the .tub files of UB. Is there any way to persuade it to do this?
Paul - the Version Equiv tool doesn't seem to allow capture from the .tub files of UB. Is there any way to persuade it to do this?
so this means your starting on unfinished business now does it??
JC, did you suss it? You just have to select *.* as the view on the folder, rather than *.phd
I tried that Paul, but the pieces (inluding the complete.bmp) are all blank.
I'm making good progress with the Atlantis levels Tizerist, but they're not quite finished yet - I just like to plan in advance!
(I'll try to throw in a screenie here, but the last time I tried to it didn't work....Ok, I deleted the failed attempt at a screenshot- it was an optimised jpeg, 800x640 weighing in at 140kb - any moderators about know why it won't hold?)
Sorry. Silly me. I saw that images had been captured, but didn't look at any of them.
Its picking up the alpha mask, so maybe the palettes are stored differently in TUB files. It looks fixable.
sorry to interupt your tech-speak, but how the hell are you gonna re-texture a throbbing, fleshy wall???
You'll have to wait and see!
A throbbing, fleshy wall is just a sequence of different textures displayed one after another.
wrote:Paul - the Version Equiv tool doesn't seem to allow capture from the .tub files of UB. Is there any way to persuade it to do this?
Sorted I think. Try this