Reply 100 of 406, by AlphaWing
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Nice, score, Via chipsets for AMD stuff isn't that bad.
Perfer them over messing with Nforces, and there stability quirks in 9x.
Nice, score, Via chipsets for AMD stuff isn't that bad.
Perfer them over messing with Nforces, and there stability quirks in 9x.
I finally got it on Vista!
I had to reinstall it on my C drive (didn't work on second hdd)
and set it to use Windows 98 compatibility mode. No DLL fixes needed
Core 2 Duo E6700 OC to 3GHZ and Radeon 6670
I am sure it is vsync locked so I will try to see if I can force it off
3DMark Project:3DMark Build Version: 200Date: 7/25/2014Time: 5:20:37 PMFile Name:Project Name:My ProjectComments:Project Settings (Template):Rendering Platform: Internal (AMD Radeon HD 6670)Resolution: 1280*1024Color Depth: 32-bit ColorCPU Optimization: Intel(r) Pentium(r) IIIZ-Buffer: 24-bitFrame Buffer: Triple bufferingRefresh Rate: 61 HzLooping: DisabledTexture Format: 32-bit, 8888 RGBARun Tests: OnceTitle Screen: ShownTest Results:3DMark Result : 6,194 3DMarksSynthetic CPU 3D Speed : 50,722 CPU 3DMarksRasterizer Score : 12,843 3DRasterMarksGame 1 - Race: 62.5 FPSGame 2 - First Person: 61.4 FPSFill Rate : 786.1 MTexels/sFill Rate With Multi-Texturing : 1,997.7 MTexels/s2MB Texture Rendering Speed: 345.1 FPS4MB Texture Rendering Speed: 311.4 FPS8MB Texture Rendering Speed: 260.7 FPS16MB Texture Rendering Speed: 203.5 FPS32MB Texture Rendering Speed: 164.6 FPSBump Mapping Emboss, 3-pass: 192.6 FPSBump Mapping Emboss, 2-pass: 225.7 FPSBump Mapping Emboss, 1-pass: 292.9 FPSPoint Sample Texture Filtering Speed: 99.6 %Bilinear Texture Filtering Speed: 100.0 %Trilinear Texture Filtering Speed: 96.1 %Anisotropic Texture Filtering Speed: 94.7 %6 Pixel/individual: 11,279.4 KPolygons/s6 Pixel/strips: 42,907.9 KPolygons/s25 Pixel/individual: 7,588.8 KPolygons/s25 Pixel/strips: 12,140.8 KPolygons/s50 Pixel/individual: 4,515.0 KPolygons/s50 Pixel/strips: 6,075.9 KPolygons/s250 Pixel/individual: 1,440.8 KPolygons/s250 Pixel/strips: 1,599.6 KPolygons/s1000 Pixel/individual: 423.1 KPolygons/s1000 Pixel/strips: 439.8 KPolygons/sSystem:Windows Version: Windows 4, Build 2222DirectX Version: 4.07.00.0700Bios Version: Not detectedBios Date: Not detectedTotal Physical Memory: 256 MBFree Physical Memory: 225 MB
Processor:Processor Type: UnknownProcessor Speed: 3005 MHzProcessor Caps: MMX SSEL1 Cache Size: NoneL2 Cache Size: NoneDesktop:2D Display Adapter Name: @oem59.inf,%amd6758.6%;AMD Radeon HD 66702D Display Adapter Driver Date: 12-6-2013Monitor Name: Not detectedMonitor Driver Date: Not detectedDesktop Resolution: 1920*1080Desktop Color Depth: 32-Bit Color3D Accelerator:Name: AMD Radeon HD 6670Driver Name: aticfx32.dllDriver Version: 0.00.00.0000Total Video Memory On Card: 1,049,204 KBTotal Texture Memory: 2,333,948 KBBus: AGPSupported Features:16-bit Rendering32-bit RenderingPoint SamplingPoint Sampling With Mip-MappingBilinear FilteringBilinear Filtering With Mip-MappingTrilinear FilteringAnisotropic FilteringSpecular Gouraud ShadingVertex FoxRange-Based FogTable FogW-FogSub-Pixel AccuracyAlpha BlendingAddivitive Alpha BlendingMultiplicative Alpha BlendingVertex Alpha BlendingVertex And Texture Alpha BlendingS3 Texture CompressionSupported 3D Display Modes:640*480, 16bit color800*600, 16bit color1024*768, 16bit color1152*864, 16bit color1280*720, 16bit color1280*768, 16bit color1280*800, 16bit color1280*960, 16bit color1280*1024, 16bit color640*480, 32bit color800*600, 32bit color1024*768, 32bit color1152*864, 32bit color1280*720, 32bit color1280*768, 32bit color1280*800, 32bit color1280*960, 32bit color1280*1024, 32bit colorSupported Texture Formats:15-bit, 555 RGB16-bit, 5551 RGBA16-bit, 4444 RGBA16-bit, 565 RGB24-bit, 888 RGB32-bit, 8888 RGBA
Yea v-sync is locked smeezekitty on that report.
Try ati tray tools or d3d overrider.
But, you should be able to force it off with the normal catalyst control panel.
I was able to on vista + a x800.
No such luck so far.
The drivers are arrogant about Vsync
CCC set to force off does nothing
RadeonPRO set to force off does nothing
D3DOverrider doesn't start
ATItray tools errors out "Can not initialize ATIPDLXX library!"
wrote:Nice, score, Via chipsets for AMD stuff isn't that bad.
Perfer them over messing with Nforces, and there stability quirks in 9x.
I agree! Had very good experiences with VIA chipsets and Athlon XP / Sempron processors.
For later S754 and S939 chips however Nvidia made some decent chipsets. I remember having these uATX motherboards from Asrock. They all had Nvidia chipset with integreated graphics: http://www.asrock.com/mb/index.asp?s=754
I swear by them. Rock solid motherboards.
wrote:Nice, score, Via chipsets for AMD stuff isn't that bad.
Perfer them over messing with Nforces, and there stability quirks in 9x.
overall its not bad at all , although there 2 issues Ive found
1)there is no option to disable the L1/2 caches, which makes slowing down the PC for some older DOS games a bit difficult (although mysteriously some games like King's Quest 6 which needed slowdown before, run fine now, so who knows)
2) there seems to be some sort of problem, where randomly when turning on the computer, Win98 will not go into the desktop , Windows itself loads fine , but the desktop won't show up (basically just giving me just the wallpaper background) , its not frozen or anything, it kind of just stays there . Restarting the PC usually works and it loads fine afterwards, so Im not sure whats going on
V3 3500 with a PIII-S 1.4 GHz

3DMark Project:
3DMark Build Version: 200
Date: 26/07/2014
Time: 18:50:37
Project Name:ASUS P65UP5 + C-P6ND
Comments: DUAL PII OVERDRIVE
RADEON 9000 64MB PCI
1 GB EDO RAM 60NS
40 GB IDE HDD
WINDOWS XP SP3
Project Settings (Template):
Rendering Platform: Internal (RADEON 9000 SERIES)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) processor
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown
Test Results:
3DMark Result : 2.031 3DMarks
Synthetic CPU 3D Speed : 3.080 CPU 3DMarks
Rasterizer Score : 4.928 3DRasterMarks
Game 1 - Race: 22,2 FPS
Game 2 - First Person: 18,7 FPS
Fill Rate : 282,8 MTexels/s
Fill Rate With Multi-Texturing : 754,7 MTexels/s
2MB Texture Rendering Speed: 334,9 FPS
4MB Texture Rendering Speed: 218,6 FPS
8MB Texture Rendering Speed: 137,1 FPS
16MB Texture Rendering Speed: 86,2 FPS
32MB Texture Rendering Speed: 47,8 FPS
Bump Mapping Emboss, 3-pass: 132,3 FPS
Bump Mapping Emboss, 2-pass: 167,7 FPS
Bump Mapping Emboss, 1-pass: 271,3 FPS
Point Sample Texture Filtering Speed: N/A
Bilinear Texture Filtering Speed: N/A
Trilinear Texture Filtering Speed: N/A
Anisotropic Texture Filtering Speed: N/A
6 Pixel/individual: N/A
6 Pixel/strips: N/A
25 Pixel/individual: N/A
25 Pixel/strips: N/A
50 Pixel/individual: N/A
50 Pixel/strips: N/A
250 Pixel/individual: N/A
250 Pixel/strips: N/A
1000 Pixel/individual: N/A
1000 Pixel/strips: N/A
System:
Windows Version: Windows 4, Build 2222
DirectX Version: 4.07.00.0700
Bios Version: Not detected
Bios Date: Not detected
Total Physical Memory: 1.024 MB
Free Physical Memory: 759 MB
Processor:
Processor Type: Intel Pentium II
Processor Speed: 340 MHz
Processor Caps: MMX
L1 Cache Size: 32 KB
L2 Cache Size: 512 KB
Desktop:
2D Display Adapter Name: RADEON 9000 SERIES
2D Display Adapter Driver Date: 5-3-2006
Monitor Name: Not detected
Monitor Driver Date: Not detected
Desktop Resolution: 1280*1024
Desktop Color Depth: 16-Bit Color
3D Accelerator:
Name: RADEON 9000 SERIES
Driver Name: ati2dvag.dll
Driver Version: 0.00.00.0000
Total Video Memory On Card: 63.352 KB
Total Texture Memory: 60.792 KB
Bus: PCI
3DMark Project:
3DMark Build Version: 200
Date: 26/07/2014
Time: 23:09:22
Project Name:TYAN S2895 THUNDER K8WE
Comments: DUAL OPTERON 885
NVIDIA QUADRO FX4600 768MB
16 GB DDR400 ECC
SAMSUNG 840 SSD 256 GB
WINDOWS 7 ULTIMATE X64 SP1
Project Settings (Template):
Rendering Platform: Internal (NVIDIA Quadro FX 4600)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: AMD 3DNow!(tm)
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown
Test Results:
3DMark Result : 18.705 3DMarks
Synthetic CPU 3D Speed : 61.461 CPU 3DMarks
Rasterizer Score : 42.511 3DRasterMarks
Game 1 - Race: 226,6 FPS
Game 2 - First Person: 159,3 FPS
Fill Rate : 3.647,6 MTexels/s
Fill Rate With Multi-Texturing : 5.597,8 MTexels/s
2MB Texture Rendering Speed: 3.112,9 FPS
4MB Texture Rendering Speed: 2.261,0 FPS
8MB Texture Rendering Speed: 1.424,5 FPS
16MB Texture Rendering Speed: 756,2 FPS
32MB Texture Rendering Speed: 400,4 FPS
Bump Mapping Emboss, 3-pass: 1.105,7 FPS
Bump Mapping Emboss, 2-pass: 1.339,8 FPS
Bump Mapping Emboss, 1-pass: 1.900,2 FPS
Point Sample Texture Filtering Speed: N/A
Bilinear Texture Filtering Speed: N/A
Trilinear Texture Filtering Speed: N/A
Anisotropic Texture Filtering Speed: N/A
6 Pixel/individual: N/A
6 Pixel/strips: N/A
25 Pixel/individual: N/A
25 Pixel/strips: N/A
50 Pixel/individual: N/A
50 Pixel/strips: N/A
250 Pixel/individual: N/A
250 Pixel/strips: N/A
1000 Pixel/individual: N/A
1000 Pixel/strips: N/A
System:
Windows Version: Windows 4, Build 2222
DirectX Version: 4.07.00.0700
Bios Version: Not detected
Bios Date: Not detected
Total Physical Memory: 256 MB
Free Physical Memory: 225 MB
Processor:
Processor Type: Dual Core AMD Opteron(tm) Processor 885
Processor Speed: 2607 MHz
Processor Caps: MMX 3DNOW SSE
L1 Cache Size: 128 KB
L2 Cache Size: 1.024 KB
Desktop:
2D Display Adapter Name: @oem18.inf,%nvidia_dev.019e%;NVIDIA Quadro FX 4600
2D Display Adapter Driver Date: 3-4-2014
Monitor Name: Not detected
Monitor Driver Date: Not detected
Desktop Resolution: 1920*1200
Desktop Color Depth: 32-Bit Color
3D Accelerator:
Name: NVIDIA Quadro FX 4600
Driver Name: nvd3dum.dll
Driver Version: 0.00.00.0000
Total Video Memory On Card: 757.736 KB
Total Texture Memory: 224.016 KB
Bus: AGP
Anybody have any luck with newer AMD cards? I cannot get it to run without vsync
Single buffering overrides vsync but the screen tearing is HORRIBLE
Project Settings (Template):Rendering Platform: Internal (AMD Radeon HD 6670)Resolution: 1280*1024Color Depth: 32-bit ColorCPU Optimization: Intel(r) Pentium(r) IIIZ-Buffer: 16-bitFrame Buffer: Single bufferingRefresh Rate: VSync OffLooping: DisabledTexture Format: 32-bit, 8888 RGBARun Tests: OnceTitle Screen: ShownTest Results:3DMark Result : 11,977 3DMarksSynthetic CPU 3D Speed : 72,863 CPU 3DMarksRasterizer Score : 63,205 3DRasterMarksGame 1 - Race: 225.3 FPSGame 2 - First Person: 81.6 FPSFill Rate : 2,293.7 MTexels/sFill Rate With Multi-Texturing : 11,086.2 MTexels/s2MB Texture Rendering Speed: 1,594.1 FPS4MB Texture Rendering Speed: 1,277.7 FPS8MB Texture Rendering Speed: 940.2 FPS16MB Texture Rendering Speed: 637.8 FPS32MB Texture Rendering Speed: 468.1 FPSBump Mapping Emboss, 3-pass: 543.5 FPSBump Mapping Emboss, 2-pass: 697.7 FPSBump Mapping Emboss, 1-pass: 1,060.6 FPSPoint Sample Texture Filtering Speed: 100.8 %Bilinear Texture Filtering Speed: 100.0 %Trilinear Texture Filtering Speed: 98.5 %Anisotropic Texture Filtering Speed: 92.8 %6 Pixel/individual: 11,354.7 KPolygons/s6 Pixel/strips: 43,947.1 KPolygons/s25 Pixel/individual: 8,734.9 KPolygons/s25 Pixel/strips: 15,423.0 KPolygons/s50 Pixel/individual: 5,254.8 KPolygons/s50 Pixel/strips: 6,834.2 KPolygons/s250 Pixel/individual: 1,512.2 KPolygons/s250 Pixel/strips: 1,439.5 KPolygons/s1000 Pixel/individual: 392.0 KPolygons/s1000 Pixel/strips: 2,093.0 KPolygons/sSystem:Windows Version: Windows 4, Build 2222DirectX Version: 4.07.00.0700Bios Version: Not detectedBios Date: Not detectedTotal Physical Memory: 256 MBFree Physical Memory: 225 MBProcessor:Processor Type: UnknownProcessor Speed: 2996 MHzProcessor Caps: MMX SSEL1 Cache Size: NoneL2 Cache Size: None
Desktop:2D Display Adapter Name: @oem59.inf,%amd6758.6%;AMD Radeon HD 66702D Display Adapter Driver Date: 12-6-2013Monitor Name: Not detectedMonitor Driver Date: Not detectedDesktop Resolution: 1920*1080Desktop Color Depth: 32-Bit Color3D Accelerator:Name: AMD Radeon HD 6670Driver Name: aticfx32.dllDriver Version: 0.00.00.0000Total Video Memory On Card: 1,049,204 KBTotal Texture Memory: 2,333,948 KBBus: AGPSupported Features:16-bit Rendering32-bit RenderingPoint SamplingPoint Sampling With Mip-MappingBilinear FilteringBilinear Filtering With Mip-MappingTrilinear FilteringAnisotropic FilteringSpecular Gouraud ShadingVertex FoxRange-Based FogTable FogW-FogSub-Pixel AccuracyAlpha BlendingAddivitive Alpha BlendingMultiplicative Alpha BlendingVertex Alpha BlendingVertex And Texture Alpha BlendingS3 Texture CompressionSupported 3D Display Modes:640*480, 16bit color800*600, 16bit color1024*768, 16bit color1152*864, 16bit color1280*720, 16bit color1280*768, 16bit color1280*800, 16bit color1280*960, 16bit color1280*1024, 16bit color640*480, 32bit color800*600, 32bit color1024*768, 32bit color1152*864, 32bit color1280*720, 32bit color1280*768, 32bit color1280*800, 32bit color1280*960, 32bit color1280*1024, 32bit colorSupported Texture Formats:15-bit, 555 RGB16-bit, 5551 RGBA16-bit, 4444 RGBA16-bit, 565 RGB24-bit, 888 RGB32-bit, 8888 RGBA
Asus CUSL-2
Pentium III 933 Coppermine
512 PC133 SDRAM
Riva TNT2 Pro
Sound Blaster Live (CT4620)
Windows Me
I'm pretty happy with my system, but I've been thinking about getting a Geforce 256 and a couple of Voodoo2s. A Voodoo3 3000/3500 would be cool too, but I'm thinking it would be better to use a 32-bit capable card for opengl and d3d titles, tho I always end up setting most games to 16-bit anyways to get smoother framerates. Severance runs fairly well on my current configuration tho, so I don't really need to change anything.

joacim's score makes me think there is something wrong with my system , because I can't imagine the Athlon 1000/V5500 being beaten by a PIII 933/TNT2. obviously not a competition , but it makes me wonder if the some settings are wrong, and Im not getting the most out of it.
suppose it could also be something to do with Windows Me vs 98se
Your scores doesn't sound right to me either. Is it normal for 3dfx cards to score this low in 3DMark 99?
http://www.voodooland.org/tests/ben.htm
This site makes it look like it is normal. My system gets a better score in 99, but the V5500 destroys mine in 00 and 01 (I get 3317 in 00 and 1396 in 01). I'm guessing this is just a quirk with 3DMark 99.
hmm , I will run 3DMark2k and 2k1 to see if there is any difference
ok , ran the tests
3dmark2000 (1024X768X16) - 4366 , interestingly If I picked the "3DNow optimization" as opposed to the standard Athlon ones, the score is lower,
3dmark2001 (1024X768X32) - 1876
well its an improvement , though Im not sure its as high as it could go (given the V5500 can usually outdo the GF256 DDR, a considerably more capable card than the TNT2)
those results on that page are probably in part due to the Athlon XP being used.
Got my V5 5500 today!
This is on an Intel 815E B-step chipset board from AOpen. Pentium III-S Tualatin 1.4 GHz and Windows 98 SE.


And here a V4 4500...
Quite surprised, the V4 is quite slow.


wrote:And here a V4 4500...
Quite surprised, the V4 is quite slow.
Yes the clock is lower than a V3 3500 or V3 3500TV, however it can do 32 bit rendering and 2048x2048 textures.
Retronn.de - Vintage Hardware Gallery, Drivers, Guides, Videos. Now with file search
Youtube Channel
FTP Server - Driver Archive and more
DVI2PCIe alignment and 2D image quality measurement tool
wrote:Yes the clock is lower than a V3 3500 or V3 3500TV, however it can do 32 bit rendering and 2048x2048 textures.
Yes, 166 MHz vs 183 MHz. Having only done a few benchmarks, the V4 is faster in some games (Turok 2 and Incoming), the same speed (Quake II) or slower (Forsaken).