Reply 100 of 862, by Maraakate
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- Oldbie
I'll check about that DJGPP stuff, but I'm only doing what Q1's driver is doing.
Anyways, pushed the slightly tweaked code and added your third person code (untested).
To use TGA skyboxes set sw_load_tga_skybox 1. It's disabled by default because sierra.bsp's TGA skybox was immediately exiting WIN32. Any other map I tested worked fine. Obviously there's some loss of quality in this downscaling which can be seen by loading base1, the dithering is a bit off, but otherwise it's better than having no decent PCX file for the custom maps on weapons mod server.
To see some special debug output about TGA loading attempts use developer 32 to see graphics renderer developer printfs.