VOGONS


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Reply 100 of 102, by Kerr Avon

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MrFlibble wrote on 2025-05-26, 16:08:
Kerr Avon wrote on 2025-05-26, 12:47:

Alien Armageddon, a huge standalone mod (running on the Duke Nukem 3D engine) that contains so much content, such as other playable characters with their own weapons, many new single player and multiplayer mods (and bots to play against in the multiplayer modes), RPG/upgrage elements, a co-op mode, etc.

https://www.moddb.com/mods/duke-nukem-alien-armageddon

Last time I checked, Alien Armageddon required Duke Nukem 3D to run.

I've just downloaded Alien Armageddon, and installed it, so I can see what steps I need to do to get it to run, i.e. do you have to copy over the .GRP file from DN3D, and no, it doesn't need any files copied across or anything, everything is already in the downloaded zip file. And the DN3D .GRP file isn't in there, unless it's been broken up into lots of little files. So I don't know, plus I would have thought that Moddb themselves would have refused to host Alien Armageddon if it contained copyrighted data, but if you think it's best then I will delete the link.

Kerr Avon wrote on 2025-05-26, 12:47:

Carmageddon Special Edition, a fan made compilation with many new levels and vehicles. You can either play the game as a racing game, or instead win the game by destroying your oponnents, Demolition Derby style. You have to run over pedestrians (it's not exactly a realistic game!) and also hit barrels to gain more time (the race ends when your time runs out) and you can pick up various useful/worse than useless temporary power ups.

This one looks like outright software piracy? I know ModDB may sometimes get lenient on this kind of "mods", but if this one really does not require the base game, it very likely amounts to piracy, so I suggest you remove it from your post before mods do.

There is a project to fan-rewrite Carmageddon's game engine and its either nearly complete, or complete by now (the last time I checked it was stated to be something like 96% complete. I thought that that would be legal, but I don't want to rock the boat, of course, so I will delete the link, too.

Reply 101 of 102, by MrFlibble

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Kerr Avon wrote on 2025-05-26, 16:31:

I've just downloaded Alien Armageddon, and installed it, so I can see what steps I need to do to get it to run, i.e. do you have to copy over the .GRP file from DN3D, and no, it doesn't need any files copied across or anything, everything is already in the downloaded zip file. And the DN3D .GRP file isn't in there, unless it's been broken up into lots of little files.

Let's put it like this, I've never tried to run AA without DUKE3D.GRP before, and the documentation says that you need it:

To install and run: […]
Show full quote

To install and run:

• Unpack the folder alien_armageddon_566 from the AA566.zip file.
• If you are upgrading from a previous version, copy the files eduke32.cfg and settings.cfg from the old folder into the new folder. But DO NOT attempt to install the new version into the old folder; do a clean install first and then move the .cfg files.
• Run eduke32.exe to start the game.
• In the startup window, *make sure that AA.grp is selected*, then press the Start button
• EDuke32 should be able to find your DUKE3D.GRP game data on your hard drive. If and only if there is a problem starting up, go ahead and copy that file into your Alien Armageddon folder.

Kerr Avon wrote on 2025-05-26, 16:31:

There is a project to fan-rewrite Carmageddon's game engine and its either nearly complete, or complete by now (the last time I checked it was stated to be something like 96% complete. I thought that that would be legal, but I don't want to rock the boat, of course, so I will delete the link, too.

I don't know, the download for this is over 800 MiB, whereas a fan rewrite of the same game that I know of offers binary releases of about 5 MiBs, which suggests that there must be a lot of other data included in that ModDB file (I haven't bothered to check).

I might be wrong, but even by the way the project description is worded on the ModDB page it looks like this must be the full game there, maybe with additional levels.

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Reply 102 of 102, by ludicrous_peridot

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Not sure how well this qualifies for inclusion, but I have randomly stumbled upon a Spanish DOS mech wargame Mechforce.
It was included with PCMania issue 47 cover CD under shareware category, but with a name like this I was not able to easily find more information about it on, say, MobyGames. The games seems to be a loving tribute to the Battletech universe, and does not list a firm, only individuals responsible for its creation.

The attachment victoria.png is no longer available

Mechforce es posiblemente uno mas de los juegos de guerra existentes, si
exceptuamos que su punto fuerte no es el despliege de unos cuantos soldados de
infanteria y algun que otro tanque, sino donde las unidades de combate basicas
son gigantescos robots, con pesos oscilando entre las ligeras 20 Toneladas y
las 100 Toneladas, aunque excepcionalmente algunos llegan a pesar 200 Tm., con
una altura media entre los 8 y 12 m.

Now, I have not run it yet, but could be something curious to try.

GA-G41M-Combo G41/ICH7 - Core 2 Quad Q9550 - DDR3 1033 - Radeon RX570 - YMF744 (Cobra) - X3MB (Buran)
Beetle/M/i815+ICH2 - Celeron 566Mhz - Opti 924 (Typhoon Media)