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dgVoodoo 2 for DirectX 11

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Reply 1320 of 3949, by daniel_u

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For Splinter Cell PT there is no change in bugs. Performance seems smoother.

Reply 1321 of 3949, by lowenz

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lowenz wrote:
Unreal 2: some shadow problems http://s23.postimg.org/3vjn103qf/Unreal2_2015_12_15_16_42_16_520.png […]
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Unreal 2: some shadow problems
Unreal2_2015_12_15_16_42_16_520.png

Unreal2_2015_12_15_16_42_17_203.png

Unreal2_2015_12_15_16_42_17_722.png

UT2004: perfect!!! 😁

Up, same problem (striped shadows) in "SC Versus / Source Code" too:

SCCT_Versus_2015_12_15_22_40_59_051.png

SCCT_Versus_2015_12_15_22_40_59_786.png

Reply 1322 of 3949, by Rod Primitive

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I'm about to buy The Suffering: Ties That Binds. Is dgVoodoo working with this game on newer systems? I have to get it, it's really cool.

Reply 1323 of 3949, by lowenz

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Chrome (the game) problem 😁 (Z buffer related?)

Chrome_Single_2015_12_16_01_39_39_062.jpg

(and first level doesn't load, the same problem happened with the first versions of ReShade D3D8->9 wrapper)

Reply 1324 of 3949, by Firtasik

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lowenz wrote:
Firtasik wrote:
lowenz wrote:

Original D3D7 or with D3D8 patch?

Patched (v1.4) GOG version.

Mmmm, the original retail disc has this "unofficial" patch: http://www.giantswd.org/?file=60

It doesn't look good (DX8).

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Reply 1325 of 3949, by lowenz

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Phong Shading (the dgVoodoo option) is enabled or not ? If enabled try disabling it.

Reply 1326 of 3949, by Firtasik

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Disabled.

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Reply 1327 of 3949, by lowenz

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Tested now, it's a problem with the bumpmapping. If you disable the option in the game menu you get the correct rendering.

Reply 1328 of 3949, by Firtasik

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Yes. Also disabling shadows helps with z-fighting.

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Reply 1329 of 3949, by lowenz

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Firtasik wrote:

Yes. Also disabling shadows helps with z-fighting.

Exactly, otherwise the shadows are flickering (at every level of detail).

Reply 1330 of 3949, by Rod Primitive

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Rod Primitive wrote:

I'm about to buy The Suffering: Ties That Binds. Is dgVoodoo working with this game on newer systems? I have to get it, it's really cool.

Guess it's impossible to get an answer from anyone here. Ah well.

Reply 1331 of 3949, by ZellSF

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Rod Primitive wrote:
Rod Primitive wrote:

I'm about to buy The Suffering: Ties That Binds. Is dgVoodoo working with this game on newer systems? I have to get it, it's really cool.

Guess it's impossible to get an answer from anyone here. Ah well.

It's a small forum. There's not that many people here, much less willing to test a game for you within 16 hours. I could've done it, but you gave up before I even saw your post.

Reply 1332 of 3949, by teleguy

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Battlefield 1942 -perfect

NOLF 2 -perfect

Duke Nukem Manhatten Project -perfect

Haegemonia Legions of Iron -flicker that might be z-fighting in planet atmospheres when you zoom out

Last edited by teleguy on 2015-12-17, 14:41. Edited 1 time in total.

Reply 1333 of 3949, by Dege

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It's funny. Water in SC1 appears exactly in the same wrong way as in Morrowind.

Is Morrowind an Unreal engine game? Or just a contemporary water generation technique was in use in common in the games? Like the one from the DX8 SDK. 😀 😀

viz.jpg

lowenz wrote:
Chrome (the game) problem :D (Z buffer related?) […]
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Chrome (the game) problem 😁 (Z buffer related?)

Chrome_Single_2015_12_16_01_39_39_062.jpg

(and first level doesn't load, the same problem happened with the first versions of ReShade D3D8->9 wrapper)

How can you launch that game with dgVoodoo? I got some complains in the debug output that it couldn't find any compatible 24bit ( 😕 ) display modes.

Rod Primitive wrote:
Rod Primitive wrote:

I'm about to buy The Suffering: Ties That Binds. Is dgVoodoo working with this game on newer systems? I have to get it, it's really cool.

Guess it's impossible to get an answer from anyone here. Ah well.

I myself don't know, never tried it. The best you can do is download the game demo (if available) and test it. If it works OK with that then it will also work with game by good chances.

Reply 1334 of 3949, by leileilol

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Dege wrote:

Is Morrowind an Unreal engine game?

NetImmerse/Gamebryo. Pretty much Bethesda's Xngine 2 for the past 15 years.

apsosig.png
long live PCem

Reply 1335 of 3949, by teleguy

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Dege wrote:
lowenz wrote:
Chrome (the game) problem :D (Z buffer related?) […]
Show full quote

Chrome (the game) problem 😁 (Z buffer related?)

Chrome_Single_2015_12_16_01_39_39_062.jpg

(and first level doesn't load, the same problem happened with the first versions of ReShade D3D8->9 wrapper)

How can you launch that game with dgVoodoo? I got some complains in the debug output that it couldn't find any compatible 24bit ( 😕 ) display modes.

I don't have any of these problems, the only thing I had to do to make the game work was raising vram. The first level loads just fine however some vegetation textures are missing.

333253BE5D48A9F268B8731B8E95F26B00EA9304
25D437749C38A9079EEB6AA240B9804801C35324

Chrome Specforce is the same.

FCBFD26FD59AAAB9BE846E541ABE8C0E2552287F

Reply 1336 of 3949, by lowenz

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The tree+foliage missing textures are the same problem of ReShade+SweetFX SMAA. ReShade *only* works fine!

Reply 1337 of 3949, by lowenz

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Dege wrote:

How can you launch that game with dgVoodoo? I got some complains in the debug output that it couldn't find any compatible 24bit ( 😕 ) display modes.

With this 😁

http://www.cnet.com/how-to/making-old-games-w … rome-specforce/

http://www.cnet.com.au/story_media/339338673/ … HDfix-Setup.exe
http://www.cnet.com.au/story_media/339338673/ … HDfix-Setup.exe

Reply 1339 of 3949, by lowenz

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lowenz wrote:

The tree+foliage missing textures are the same problem of ReShade+SweetFX SMAA. ReShade *only* works fine!

Update: it's working for me too now (no more yellow 🤣 and first level loads correctly)

Chrome_Single_2015_12_17_23_17_05_451.jpg