Testing SQ3 for this issue reminded me of something I always wanted to know - why did Sierra bother to record samples for this game (like when Roger's saying "Where am I?" in the intro), but never released it with a driver that actually enables the game to play them? If I'm not mistaken, the original floppy version came without an SB driver at all, and the copy in the SQ collection comes with an SB driver that doesn't sound really different from the Adlib driver. Anyone knows why Sierra did this?
Kippesoep wrote:Ctrl-C can either be handled by the game itself (SQ3, Countdown) or by DOS and passed on to the game (LucasArts games). My guess is DOSBox doesn't handle Ctrl-C natively.
To quit a LucasArts game, use Alt-X.
Right, if you boot a real MS-DOS under DOSBox, Ctrl-C will always work. By the way, Alt-X can be used only with newer LucasArts games, so it's no help for Manaic and Zak.
NewRisingSun wrote:SCI0 games, (except for KQ4) use the L. Cyan/Pink/White palette. That so-called "alternative palette" seen in the SQ3 screenshot is really designed for the composite video mode.
I don't know what you mean by that last sentence. SCI0 games except early KQ4 use Mode 5 (not 4), which on a CGA results in Light Cyan/Light Red/White.
Why do you both say that KQ4's 4-color CGA mode is different? I checked it on DOSBox with machine=cga and machine=vga, and like the other SCI0 games, the only color that was changed from cga to vga was red to pink, and the other colors remained the same (white,black,cyan). It was the same under MESS. Here are pictures (left one is machine=cga):


Servo wrote:Interestingly at the time I played SQ1 I used the composite mode even though I had an RGB monitor; I thought the black and white graphics were easier to see than the 4 color graphics.
You and other people on this thread say that the AGI composite mode is displayed in b&w on CGA RGB monitors and the white/cyan/pink palette seen in your (now removed) SQ1 moby shot is what you get on VGAs, and MESS seems to approve it, but I find it very weird, because I played most AGI games on an RGB CGA, and I'm almost sure they weren't b&w. I also asked two of my friends and they also seem pretty sure they were in color. I am sure of one thing - we never used Ctrl-R to switch to the Red/Green/Brown/Blue palette. So, is my memory misleading me or there's another option? Oh, and NAGI shows this palette also.
Incidentally, I saw that you didn't remove your Maniac Mansion screenshot, so does that mean this game does use the white/cyan/pink/black palette or you just didn't get to it yet? (btw, I don't think you should've deleted the SQ1 shot, I think you should've just rename it to "composite mode on VGAs" or something)
NewRisingSun wrote:Huh? SCI0 games don't support composite mode. If you get a "colorful blur" with the CGA320M.DRV, it's because your TV has no color killer circuit.
I was also confused (until he explained it) by what Great Hierophant said, that SCI0 games have a 2-color CGA driver intended for composite mode. As far as I know, SCI0 games have two 2-color CGA drivers - CGA320M.DRV ("preffered") and CGA320BW.DRV, and using either of them will result in a b&w display on any monitor, be it VGA, CGA, or composite. According to MESS, the 4-color CGA driver (CGA320C.DRV) results in a b&w palette under composite monitors, and it looks a little different than the 2-color driver's palette, but I don't know if that's correct.
Interestingly, KQ5 EGA has two more CGA drivers beside the other two, CGA320B.DRV, which produces a red/green/brown/blue palette similar to AGI games, and CGA320F.DRV, which produces a blue & white palette (this one is the only driver that looks different on CGAs and VGAs (except for CGA320C.DRV, of course), at least according to DOSBox; see here)
Great Hierophant wrote:Sorry, I was using an older CVS, which seemed to mandate color composite for Mode 6. The new CVS shows pure B&W Mode 6 (or something very similar) for SCI0 games in DOSBox.
Yes, this problem was discussed in page 6 of this very thread 😀