VOGONS


Reply 1860 of 1863, by myne

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As I thought.

I built:
Convert old ASUS ASC boardviews to KICAD PCB!
Re: A comprehensive guide to install and play MechWarrior 2 on new versions on Windows.
Dos+Windows 3.11+tcp+vbe_svga auto-install iso template
Script to backup Win9x\ME drivers from a working install
Re: The thing no one asked for: KICAD 440bx reference schematic

Reply 1861 of 1863, by digger

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NeoG_ wrote on Today, 06:38:
crusher wrote on Today, 06:14:

Now we need a dual card feature.
One in GUS mode and the other in SB mode for games that support it. That would be the ultimate killer feature.

I have a PicoGUS and SB16 in the same computer, which games can take advantage of it?

In such a configuration, games would basically just use the GUS as a generic General MIDI device, which would not have any added value over SB16 + General MIDI over MPU-401, which is a combination that I believe a single PicoGUS can also already emulate.

I guess there's the aspect of nostalgia for the specific way how the GUS patches/instruments sounded for General MIDI music playback, compared to Roland Sound Canvas and such. But TiMidity supports GUS patches. Can't PicoGUS use TiMidity for emulating General MIDI playback over MPU-401?

Reply 1862 of 1863, by jmarsh

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digger wrote on Today, 10:34:

In such a configuration, games would basically just use the GUS as a generic General MIDI device, which would not have any added value over SB16 + General MIDI over MPU-401, which is a combination that I believe a single PicoGUS can also already emulate.

I guess there's the aspect of nostalgia for the specific way how the GUS patches/instruments sounded for General MIDI music playback, compared to Roland Sound Canvas and such. But TiMidity supports GUS patches. Can't PicoGUS use TiMidity for emulating General MIDI playback over MPU-401?

With MPU-401 the game can only tell the device which patches to use. With GUS it can actually use custom samples.

Reply 1863 of 1863, by digger

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jmarsh wrote on Today, 11:01:

With MPU-401 the game can only tell the device which patches to use. With GUS it can actually use custom samples.

Yes, but do you know of any games where you'd use an SB16 for PCM audio and a GUS for MIDI output, yet the game would use custom samples or patches?

I reckon there wouldn't be that many, if any at all.

I'm genuinely curious if there are any though, so if anybody can mention some examples, that would be really interesting.