Reply 19780 of 53198, by BitWrangler
- Rank
- l33t++
After the faster XTs had trouble with games synced to 4.77 clock on the PC, did programmers learn? No some of the early 286 games needed the IBM AT speed of 6 or 8 mhz... then 386 came along and had they learned? nope some stuff too fast again, then by 486 surely? Ummm not so many probs with CPU timing between 386 to 486 but early CD games had scenes and things synced to the 2x transfer rate, put them in a 4x or 6x and it was all stutter *sigh*
Unicorn herding operations are proceeding, but all the totes of hens teeth and barrels of rocking horse poop give them plenty of hiding spots.