Reply 20 of 41, by Bladeforce
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@Gamecollector
your wrong about swiv3d I used to play it under xp
and Lemans 24hour is currently installed and working on my win7x64 pc
I concur, Swiv3D and Le Mans work fine under windows 7 x64
@Gamecollector
your wrong about swiv3d I used to play it under xp
and Lemans 24hour is currently installed and working on my win7x64 pc
I concur, Swiv3D and Le Mans work fine under windows 7 x64
wrote:Which begs the question: why flightsims? What's in their programming that cause problems with modern hardware?
Even arcade flightsim like Crimson Skies has problem with nVidia's CSAA - namely, the menu freezes. On Radeons, it doesn't do any better either. The airplanes become black silhouette when you turn on AA. 😵
Could it be that many/most Flight Sims are looking for specific Flight Controls and not finding them ?
No matter where you go, there you are...
wrote:Could it be that many/most Flight Sims are looking for specific Flight Controls and not finding them ?
No that is not the problem, though configuring controllers in many flight sims can be a task in itself.
Why a disproportionate share of flight sim suffer compatibility problems on newer systems?
I'll hazard a guess that flight sims tend to be some of the most demanding games graphically and computationally and as such tend to take advantage of every bit of what the latest hardware has of their era has to offer, subtle little things of the kind that get quickly tossed aside as the art of hardware advances, and thereby stranding many sims that had dependencies on these small but significant hardware attributes. Just a guess...
wrote:wrote:Which begs the question: why flightsims? What's in their programming that cause problems with modern hardware?
Even arcade flightsim like Crimson Skies has problem with nVidia's CSAA - namely, the menu freezes. On Radeons, it doesn't do any better either. The airplanes become black silhouette when you turn on AA. 😵
Could it be that many/most Flight Sims are looking for specific Flight Controls and not finding them ?
Nope, most flightsims problems are graphic-related. 😵
Never thought this thread would be that long, but now, for something different.....
Kreshna Aryaguna Nurzaman.
The original Unreal with shadows support. This only ran on a Creative Labs Voodoo Banshee if I recall. Not sure why it required the specific card vendor rather than working on any Voodoo Banshee.
Can anyone correct me?
Wasn't that a TNT driver? And also, didn't the Unreal SGL driver support shadows at one point in E3 97?
You did get the Creative part right. They held the 'carmacks reverse' patent before Carmack discovered it, and they crippled gaming with it 😠
wrote:Wasn't that a TNT driver?
Ah yes! That's right it was a TNT chip. I think Creative Labs also did a Banshee board too, but nothing to do with this feature.
wrote:And also, didn't the Unreal SGL driver support shadows at one point in E3 97?
I don't know what an SGL driver is. Could this old new press be what you are talking about? Looks like Fall Comdex 98.
http://www.celticwarriors.net/Website/Mirrors … %20Releases.htm
Do you think there is a way to do this on other cards?
wrote:@Gamecollector your wrong about swiv3d I used to play it under xp and Lemans 24hour is currently installed and working on my […]
@Gamecollector
your wrong about swiv3d I used to play it under xp
and Lemans 24hour is currently installed and working on my win7x64 pcI concur, Swiv3D and Le Mans work fine under windows 7 x64
SVIW 3d is using dll32.dll with TrunkConnect32 dependency. This function is obsolete even in Win9x API (always false), but in WinXp TrunkConnect32 is completely missed. The result is - "The procedure entry point ThunkConnect32 could not be located in the dll KERNEL32.DLL".
You can play the game with patched dll32.dll.
LeMans 24 Hours is instantly crashing in several modes ("24 hours" as the example). By the way, it is this game, not that game.
Dungeon Keeper 2; with modern hardware it runs only with software rendering. Managed to run it with HW rendering on Linux, with Wine.
Dark Forces 2: Jedi Knight; needs to be patched and some registry entries altered.
X-Wing Alliance: same as above, and even then the menu is screwed up.
Black&White: did not manage to run it at all on my 2005-2007 system, a socket 754 AMD Sempron 2600+ with nVidia 6200 128bit; have not tried since, but I think I would get similar results on my current main rig.
even Star Wars: Knights of The Old Republic games have some issues with Windows 7. The ingame movies do not show in fullscreen like in Win XP, but in a small window.
Homeworld: works in XP but not in 7 x64
Unreal II: same as Homeworld
Y2K box: AMD Athlon K75 (second generation slot A)@700, ASUS K7M motherboard, 256 MB SDRAM, ATI Radeon 7500+2xVoodoo2 in SLI, SB Live! 5.1, VIA USB 2.0 PCI card, 40 GB Seagate HDD.
WIP: external midi module based on NEC wavetable (Yamaha clone)
Surely there have got to be patches and fixes for most of those aside from DF2JK ? (A problem that is patchable doesn't really count as a problem, I'd say.)
Did not find any
Y2K box: AMD Athlon K75 (second generation slot A)@700, ASUS K7M motherboard, 256 MB SDRAM, ATI Radeon 7500+2xVoodoo2 in SLI, SB Live! 5.1, VIA USB 2.0 PCI card, 40 GB Seagate HDD.
WIP: external midi module based on NEC wavetable (Yamaha clone)
wrote:Dungeon Keeper 2; with modern hardware it runs only with software rendering. Managed to run it with HW rendering on Linux, with Wine.
Runs fine for me win7x64 with hardware rendering need winxp sp2 compat and run as admin i also have a file in the game folder called DK2 1.7 UK UnWrapped.sbd i installed this years ago so cant remember if I put that there.
wrote:X-Wing Alliance: same as above, and even then the menu is screwed up.
Runs fine for me in win7x64
wrote:Black&White: did not manage to run it at all on my 2005-2007 system, a socket 754 AMD Sempron 2600+ with nVidia 6200 128bit;
Runs fine for me in win7x64
wrote:Homeworld: works in XP but not in 7 x64
Runs fine for me in win7x64 (may have had to set renderer to opengl
wrote:Unreal II: same as Homeworld
Runs fine for me in win7x64
Guardian of the Sacred Five Terabyte's of Gaming Goodness
Found a text file called xpfix in my dungeon keeper 2 folder
Guardian of the Sacred Five Terabyte's of Gaming Goodness
@Gamecollector I was refering to the original LeMans 24 hour by Eutechnyx (ran in glide mode probably with nglide)
Guardian of the Sacred Five Terabyte's of Gaming Goodness
shadow warrior and blood don't run high graphic settings unless i run it on windows 98. Streets of sim city only seems to run on 95 and 98.
Well, apparently I had some Windows related troubles. Somehow I could not have write access to the Games folder. Windows 7/Vista and their stupid security...I don't even remember how it happened, all I know is that one day everything was fine, then the next time I tried one of the old games, surprise!
I used a small utility program to gain full access to all the files in Games folder, and now they work like before.
Meaning Homeworld and Unreal II WORK in Win 7 x64.
Same troubles with Bink video, Win 7 does not do any stretching, shows movies in a small, centered window.
Y2K box: AMD Athlon K75 (second generation slot A)@700, ASUS K7M motherboard, 256 MB SDRAM, ATI Radeon 7500+2xVoodoo2 in SLI, SB Live! 5.1, VIA USB 2.0 PCI card, 40 GB Seagate HDD.
WIP: external midi module based on NEC wavetable (Yamaha clone)
You can try replacing the bink/rad dll's with the ones from the latest available radtools (free).
@RoyBatty
Already tried that; It doesn't work.
Y2K box: AMD Athlon K75 (second generation slot A)@700, ASUS K7M motherboard, 256 MB SDRAM, ATI Radeon 7500+2xVoodoo2 in SLI, SB Live! 5.1, VIA USB 2.0 PCI card, 40 GB Seagate HDD.
WIP: external midi module based on NEC wavetable (Yamaha clone)
These are the 4 games I use Virtual PC to run in Windows XP, probably be the same case at least in Win7+:
1. Formula Kart (Sega) - runs too fast in XP unless you put up the resolution, where it will then crash out with memory error. Works in DOSBox (DOS version but is slow at higher res) or Virtual PC.
2. Scorcher (Zyrinx) - flickery graphics (I think, or something else broken) in XP, works in Virtual PC or DOS version in DOSBox.
3. Cyberspeed (Mindscape) - can't install on XP as "Shadow" crashes. Someone made it install in a newer PC on another forum allegedly. Works on Virtual PC though.
4. Tunnel B1 - won't work in XP but does in Virtual PC. I have the Windows-only release, so no DOS fall-back version for me!
There's a few other quirks too, e.g. Baku Baku Animal crashes dmix.dll if you try to run it full screen in XP, but works full screen in Virtual PC. And some games like Bug! (Sega) can be installed in Virtual PC then their folder and Registry keys installed into XP and they'll work fine.
NOTE: you can probably use another virtual PC implementation (e.g. VMWare/VirtualBox) instead of Virtual PC, that's just what I use in XP currently!
My PC spec: Win10 64bit, i7-4970K (not overclocked), KFA2 GeForce RTX 2070 SUPER, Creative Soundblaster ZXr, 16GB RAM, Asus Z97-A motherboard, NZXT 410 case, ROG Swift GSYNC monitor
wrote:wrote:wrote:Which begs the question: why flightsims? What's in their programming that cause problems with modern hardware?
Even arcade flightsim like Crimson Skies has problem with nVidia's CSAA - namely, the menu freezes. On Radeons, it doesn't do any better either. The airplanes become black silhouette when you turn on AA. 😵
Could it be that many/most Flight Sims are looking for specific Flight Controls and not finding them ?
Nope, most flightsims problems are graphic-related. 😵
AFAIK 3D Cards have poor support for the z-buffer ranges required for showing the terrain from long distances. It helps to render the cockpit independ from the outside world. Still it requires a lot of tuning to prevent Buildings from sinking inside the terrain and aircraft parts shining through the fuselage etc. Several modern games still have small issues in that regard.
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