clueless1 wrote:-while I like the mood of the new music, I can't imagine this game without its original soundtrack in some way, shape or form. They really need to incorporate it into the game.
That's one of the kickstarter stretch goals... actually, kind of a far one in since other features they could put the extra money towards have priority.
clueless1 wrote:-I found myself becoming annoyed at having to get my crosshair *just so* over the door and healing station buttons. In the original game you just had to click anywhere on the door/healing station and it activated.
-I was really put off at having to physically click on the buttons on the number pad. I kept expecting to be able to type the numbers on my keyboard and have my avatar hand type them onscreen. It's akin to having to sign your name with your mouse instead of typing it in with a cursive font.
I seriously doubt you're alone on those, so I imagine they'll make this better going forwards, at least for some things. With keypads and puzzles it would be nice if you could focus the view on them and then click on the different parts of it with a mouse cursor instead of crosshair.
clueless1 wrote:-I could see the healing animation becoming old fast.
Exactly, but at the same time, it makes sense in-universe, so it encourages players to avoid using them if they don't really have to... sort of makes for a risk-reward type of thing.
clueless1 wrote:-the first camera you encounter can be destroyed with the lead pipe while standing on the ground in the original. In the remake you have to stand on the bed to reach it. Yeah, that's a real nitpick, I know. But it stood out to me as "different than the original". You could say this is more realistic and true to life, which I'd agree with. I'm sure there will be lots of such tidbits that a serious fan will have to get used to. :)
At least when you hit them you actually HIT them. How many times do you recall trying to hit a camera in the original game with the pipe only to "miss" about a dozen times before you finally realize you're either TOO close, looking at the wrong angle, etc., all because they're sprites and not 3D polygon objects? :P
Besides, once you start shooting them instead of smacking them, it's a moot point. ;)
--- Kris Asick (Gemini)
--- Pixelmusement Website: www.pixelships.com
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