Reply 280 of 286, by RetroGamer4Ever
Nvidia has no counterpart to TA/TAN, but there was - not anymore - a CUDA 3D audio processing effort that then gave way to RTX cores being used as part of their VRWorks portfolio, which quickly led to Unreal Engine plug-in integration, but all of the audio stuff has been - as far as I can ascertain - completely and utterly abandoned after NVidia's second-gen RTX hardware and the overall failure of VR hardware after being introduced into the PC ecosystem, so there is no trace of it beyond archived elements from it's introduction.
https://www.youtube.com/watch?v=Ozhywx2YbzM
Intel has no GPU accelerated audio, but has used it's NPU hardware to accelerate audio through third-party tech, though it has fallen by the wayside and is no longer something they are pushing, with the demise of VR hardware and such efforts. The latest Razer headsets use 3D sound tech from Audioscenic, who was working with Intel's efforts into 3D sound for gaming.
https://www.youtube.com/@audioscenic/videos
https://www.intel.com/content/dam/develop/ext … s-and-games.pdf
https://cdrdv2-public.intel.com/854139/Audios … phi3D-Brief.pdf
