Reply 280 of 1111, by elianda
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- l33t
So I guess I need some additional input.
As you have probably guessed from my YT videos I got a PCX2 running, but it is annoyingly difficult to get it working.
I have a Slot Athlon System on a GA-7IX, Win98SE, Matrox m3D. (connected to my IP-KVM btw.)
Let me sketch the issues:
Latest Matrox m3D driver is older than the Videologics and still has serious problems with D3D, f.e. already Final Reality crashes.
Latest Videologic driver works well with D3D as seen in leileilols videos but it complains that it was not written for my m3D. Of course I can still force it to load and check if f.e. Final Reality works. I had this config running once.
What combination of DLLs and VXD is recommended to use? (version/size/date please)
I usually install the PowerVR Tech Demos to check if SGL works. This is not always the case after reboot.
Also some graphics drivers of the main card seem to be problematic.
I tried f.e. the Laguna3D and Geforce2 with Forceware. Usually the correct switching of D3D devices fail. You disable/enable the PVR HAL but f.e. in 3DMark you see that the main card still stays as card of choice. Though if you start the benchmark 3DMark crashes or the system freezes. In the case of Forceware the DirectDraw part of the NVidia driver seems to crash.
I tried a lot with Unreal because you have the different renderers and can switch and compare directly. In my video I had 2.26 running with SGL. Now I did a bit of reinstall Win98SE and so on and have the problem that a fresh installed unpatched Unreal runs SGL, though as soon as I patch to 2.26 it falls back to Software.
Some more infos:
PCX1 is VENDOR 1033 DEVICE 002A
PCX2 is VENDOR 1033 DEVICE 0046
For PCX1 Midas4 libraries should be installes, for PCX2 Midas5.
The Apocalypse driver is for PCX1 with Midas4,
the m3D is depending on version for both or just PCX2/Midas5.
(Interestingly in the Apocalypse uninstaller there is also Midas3 uninstalled.)
my m3D is a PCX2.
Matrox m3D driver 4.1.1.5
For Unreal:
fresh install: PowerVR is detected and works.
2.20b: PowerVR is detected and works.
2.26f: PowerVR is detected and on startup Unreal falls back to software rendering, but Unreal does not say SGLDrv.SGLRenderDevice (failed load).
After exchanging SGLDrv.dll in the Unreal System directory did not helped, I tried to install additional stuff on Win98SE as IE6SP1 and so on and
after installing KernelEx 4.5.2 Unreal 2.26f worked again with SGL.
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