Parkan: Iron Strategy seems to work great, except for intro FMVs that only work in windowed mode. Resolution forcing works great, this game actually supports high resolution with UI scaling, but text isn't scaled correctly (gets too small and dislocated at higher resolutions).
The attachment iron_3d 2017-07-25 16-56-31-72.jpg is no longer available
Riverworld looks great (well actually it doesn't, but that's no fault of dgVoodoo2), only tried the D3D render though. Seems to have no resolution options and is fixed at a low resolution.
The attachment XWORLD 2017-07-26 19-32-00-96.jpg is no longer available
RoBoRumble has no issues, though again I only tried the Direct3D render. Fixed 640x480 game so resolution forcing is nice.
The attachment rr_dx5 2017-07-25 16-17-01-13.jpg is no longer available
Star Trek: Starfleet Command also seems to be another "just works perfectly" game. Usually limited to 1280x1024 with bad UI scaling.
The attachment Starfleet 2017-07-25 16-22-23-25.jpg is no longer available
Star Monkey looks perfect, the only Small Rockets game of the four I've tried without native high resolution support.
The attachment monkey 2017-07-26 19-28-03-29.jpg is no longer available
Colobot, MAD: Global Thermonuclear Warfare, Rayman 2, Rayman 3 and Sub Culture also work flawlessly.
KainXVIII wrote:Installed dgvoodoo for Outlaws (GoG version) by https://pcgamingwiki.com/wiki/Outlaws hint (allows for enabling translucency effects, but i don't know what effects they mean, nglide also have transparent water..), and tried historical missions - wharf town map and almost immediately game hangs with dgvoodoo, but it works fine with nglide..
I don't know what they mean by that, but I'm guessing they mean the Direct3D render has some effect the Glide Render doesn't, but the Direct3D render is not without issues.
Are you trying to get the game's Direct3D or Glide render (set in olcfg.exe) to run? Have you copied dgVoodoo2's ddraw.dll and d3dimm.dll to the game's folder (even if you're using Glide)? What do you mean with "hangs" (crashes to desktop or just freezes?) and "immediately" (right after loading or after a few seconds?).
Personally I'd just use nGlide for this game if that works to you, there's really no distinct advantage to using dgVoodoo2.