Reply 60 of 129, by Dege
lowenz wrote on 2023-11-14, 20:23:Very minor (but interesting) HUD problem with UT99 in DDRAW updated with this: https://github.com/OldUnreal/UnrealTournament … s […]
Very minor (but interesting) HUD problem with UT99 in DDRAW updated with this: https://github.com/OldUnreal/UnrealTournament … s/tag/v469d-rc4
Forcing the AF 16x in dgVoodoo2 (you can see some line artifacts with the same colour of the energy belt, every time with a slighly different lenght and position in the same HUD zone):
I guess it depends on what texture coordinates are used to draw those HUD quads. Different sampling mode can behave slightly different ways. 😐