Wizardry VII
After completing Wizardry VI (awesome) I had originally planned to take a break and play some other RPG... but the Wizardry addiction struggle is real, and just like when I couldn't stop myself from playing Wiz 1-3&5 several years back, here I am several hours into Wizardry VII.
So far, it's awesome. It's basically Wizardry VI with much nicer graphics and sound (including a great and atmospheric Roland MT-32 soundtrack that only plays in specific situations), a somewhat more serious story, and a bunch of interesting new mechanics... all in a giant open world.
I imported my winning Wizardry VI party, and after seeing that hardly any of my super weapons carried over, I have to admit that I looked up how it works, and then redid the import process to ensure that I got those weapons!
The only issue I have with this game is that the controls are somehow even worse than in Wizardry VI (a step down from the previous games in the series). You have to choose between mouse or keyboard, and choosing one completely disables the other. I tried using keyboard only for a while, but anything outside of combat becomes unbelievably unwieldly. In contrast, mouse control is definitely better for inventory management, but a major pain during combat. It's bizarre that they do not just allow you to use both!
Otherwise, it's even better than I was expecting. There is an interesting reputation and faction system (in an RPG from 1992!), combat is just as good if not better than the previous game, and the area design is excellent. Dungeon delving in this game is fantastic. In between the detailed graphics, atmospheric sound, and fun trap disarming system, you really feel like an adventurer exploring old crypts.
I must also praise how the game provides you with a lot of direction without outright telling you where to go (and without quest markers). There is a main road that runs between all the towns, and it's easy to find the road with just a little bit of exploration immediately after starting the game. You seem pretty safe from encounters on the road, so it's just a matter of choosing a direction and seeing what's at the end.
What a game!