First post, by Gadget2006
I'm experiencing a sound lag problem when running Goblins 3 in DosBox. I'm using the original floppy version of the game, and I have it set to use Sound Blaster sound. I didn't make any changes to the default dosbox.conf, the only thing I experimented with was the # of cycles and the type of core (I tried it with both cycles=auto and cycles=max, as well as core=normal and core=dynamic, the sound problem still persists).
The problem is: certain sounds either don't play back at all or play much later than they're supposed to play. For instance: Blount starts speaking (the 'speaking' animation starts), but the "speech" sound (if you can call that speech of course 😀) starts 1-2 seconds after the animation starts. Actually, it sounds as if the first 1-2 seconds were just "lost" (not played). Similar things happen to other sounds. Smaller sounds (e.g. the sound of hammer striking) can either play normally or not play back at all, it appears to be kind of random.
Increasing the number of CPU cycles or switching the type of core doesn't help to fix the problem.
This problem has been present in older versions of DosBox as well (0.65 and up), and persists in 0.72. I'm not sure if it's a known problem, but if it is, is there any workaround for it? It's not a major problem of course, but it'd nevertheless be nice to be able to fix it. Thanks a lot in advance for your response.
P.S. I tried this on two PC configurations: 1) a desktop PC Intel P4-2.6GHz, 1024MB RAM, GeForce 6600 256MB, SB Live! 5.1 sound card; 2) a laptop PC Intel Core 2 Duo T5500 1.66Ghz, 1536MB RAM, GeForce 7300 256MB, integrated AC'97 audio. The problem doesn't appear to be PC configuration-dependent.
P.P.S. Great job on DosBox, guys, btw! Thank you very much for a high quality, wonderful product that makes it possible to play so many gold classics of the DOS era!