robertmo wrote:Confirmed Kill was never released
swaaye wrote:Thriller Conspiracy was a bad idea because only OpenGL games would have supported its transform chip. Direct3D didn't have any support for external transform hardware until v7, AFAIK, whereas Quake-based games inherently support it.
V2200 got buried by Voodoo2 quickly anyway, in both performance and compatibility. For that matter, a Voodoo1 is a better choice in almost every game. Verite chips are most interesting with Speedy3D and RRedline games but there aren't that many of them.
Tetrium wrote:I think I asked it before somewhere, but what could be considered the most balanced CPU to match with a Rendition 2100 PCI?
I'd imagine it would be a Pentium MMX 233 or so?
swaaye wrote:I think the advantages to 8MB would be 1) maybe smoother play from less texture memory swapping in some later games 2) higher resolutions. I'm not sure the latter is useful considering the performance level and the former probably won't show up on benchmarks other than a simple large texture test.
swaaye wrote:According to the 1998 Gold MiniGL readme, triple buffering is enabled by default. This should negate issues with vsync and framerates. However, triple buffering may be a problem with 4MB cards because an extra screen buffer consumes more video RAM. I have no idea if their older OpenGL drivers have triple buffering support or whether it's on by default if so. This will definitely affect benchmark results because double buffering w/ vsync will lock the framerate near fractions of the refresh rate.
swaaye wrote:I still need to get myself on 8MB card. Considering how rare Verite cards are, I guess they didn't exactly sell well. Aside from the all too common Stealth II, anyway.
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