I purchased the Commander Keen Complete Pack from Steam and I think they use DOSbox to run the games.
When I run it, it looks hazy. It's not as pixelated as originally, but more fuzzy instead. It's like there's a grayish tint, and it dulls the colors, making them look a bit more dim and washed-out.
I think it's some kind of "filter" that's a bit beyond my technical keen (no pun intended hehehe). How can I remove this "filter" so that my game is as pixelated as it's always been and the colors bright and luminous once again?
1# This is the configurationfile for DOSBox 0.71. 2# Lines starting with a # are commentlines. 3# They are used to (briefly) document the effect of each option. 4 5[sdl] 6# fullscreen -- Start dosbox directly in fullscreen. 7# fulldouble -- Use double buffering in fullscreen. 8# fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768). 9# windowresolution -- Scale the window to this size IF the output device supports hardware scaling. 10# output -- What to use for output: surface,overlay,opengl,openglnb,ddraw. 11# autolock -- Mouse will automatically lock, if you click on the screen. 12# sensitiviy -- Mouse sensitivity. 13# waitonerror -- Wait before closing the console if dosbox has an error. 14# priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed). 15# Second entry behind the comma is for when dosbox is not focused/minimized. 16# mapperfile -- File used to load/save the key/event mappings from. 17# usescancodes -- Avoid usage of symkeys, might not work on all operating systems. 18 19fullscreen=false 20fulldouble=false 21fullresolution=800x600 22windowresolution=original 23output=ddraw 24autolock=true 25sensitivity=500 26waitonerror=true 27priority=higher,normal 28mapperfile=mapper.txt 29usescancodes=false 30 31[dosbox] 32# language -- Select another language file. 33# memsize -- Amount of memory dosbox has in megabytes. 34# machine -- The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga. 35# captures -- Directory where things like wave,midi,screenshot get captured. 36 37language= 38machine=vga 39captures=capture 40memsize=16 41 42[render] 43# frameskip -- How many frames dosbox skips before drawing one. 44# aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!. 45# scaler -- Scaler used to enlarge/enhance low resolution modes. 46# Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x, 47# 2xsai,super2xsai,supereagle,advinterp2x,advinterp3x, 48# tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x. 49# If forced is appended (like scaler=hq2x forced), the scaler will be used 50# even if the result might not be desired. 51 52frameskip=0 53aspect=true 54scaler=none 55 56[cpu] 57# core -- CPU Core used in emulation: normal,simple,dynamic,auto. 58# auto switches from normal to dynamic if appropriate. 59# cycles -- Amount of instructions dosbox tries to emulate each millisecond. 60# Setting this value too high results in sound dropouts and lags.
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61# You can also let DOSBox guess the correct value by setting it to max. 62# The default setting (auto) switches to max if appropriate. 63# cycleup -- Amount of cycles to increase/decrease with keycombo. 64# cycledown Setting it lower than 100 will be a percentage. 65 66core=auto 67cycles=auto 68cycleup=500 69cycledown=20 70 71[mixer] 72# nosound -- Enable silent mode, sound is still emulated though. 73# rate -- Mixer sample rate, setting any devices higher than this will 74# probably lower their sound quality. 75# blocksize -- Mixer block size, larger blocks might help sound stuttering 76# but sound will also be more lagged. 77# prebuffer -- How many milliseconds of data to keep on top of the blocksize. 78 79nosound=false 80rate=44100 81blocksize=4096 82prebuffer=30 83 84[midi] 85# mpu401 -- Type of MPU-401 to emulate: none, uart or intelligent. 86# device -- Device that will receive the MIDI data from MPU-401. 87# This can be default,alsa,oss,win32,coreaudio,none. 88# config -- Special configuration options for the device. In Windows put 89# the id of the device you want to use. See README for details. 90 91mpu401=intelligent 92device=default 93config= 94 95[sblaster] 96# sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16. 97# sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster. 98# mixer -- Allow the soundblaster mixer to modify the dosbox mixer. 99# oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3. 100# On auto the mode is determined by sblaster type. 101# All OPL modes are 'Adlib', except for CMS. 102# oplrate -- Sample rate of OPL music emulation. 103 104sbtype=sb16 105sbbase=220 106irq=7 107dma=1 108hdma=5 109mixer=true 110oplmode=auto 111oplrate=22050 112 113[gus] 114# gus -- Enable the Gravis Ultrasound emulation. 115# gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the 116# Gravis Ultrasound. (Same IRQ's and DMA's are OK.) 117# gusrate -- Sample rate of Ultrasound emulation. 118# ultradir -- Path to Ultrasound directory. In this directory 119# there should be a MIDI directory that contains 120# the patch files for GUS playback. Patch sets used 121# with Timidity should work fine. 122 123gus=true 124gusrate=22050 125gusbase=240 126irq1=5 127irq2=5 128dma1=3 129dma2=3 130ultradir=C:\ULTRASND 131 132[speaker] 133# pcspeaker -- Enable PC-Speaker emulation. 134# pcrate -- Sample rate of the PC-Speaker sound generation. 135# tandy -- Enable Tandy Sound System emulation (off,on,auto). 136# For auto Tandysound emulation is present only if machine is set to tandy. 137# tandyrate -- Sample rate of the Tandy 3-Voice generation. 138# disney -- Enable Disney Sound Source emulation. Covox Voice Master and Speech Thing compatible. 139 140pcspeaker=true 141pcrate=22050 142tandy=auto 143tandyrate=22050 144disney=true 145 146[joystick] 147# joysticktype -- Type of joystick to emulate: auto (default), none, 148# 2axis (supports two joysticks), 4axis, 149# fcs (Thrustmaster), ch (CH Flightstick). 150# none disables joystick emulation. 151# auto chooses emulation depending on real joystick(s). 152# timed -- enable timed intervals for axis. (false is old style behaviour). 153# autofire -- continuously fires as long as you keep the button pressed. 154# swap34 -- swap the 3rd and the 4th axis. can be useful for certain joysticks. 155# buttonwrap -- enable button wrapping at the number of emulated buttons. 156 157joysticktype=auto 158timed=true 159autofire=false 160swap34=false 161buttonwrap=true 162 163[serial] 164# serial1-4 -- set type of device connected to com port. 165# Can be disabled, dummy, modem, nullmodem, directserial. 166# Additional parameters must be in the same line in the form of 167# parameter:value. Parameter for all types is irq. 168# for directserial: realport (required), rxdelay (optional). 169# for modem: listenport (optional). 170# for nullmodem: server, rxdelay, txdelay, telnet, usedtr, 171# transparent, port, inhsocket (all optional). 172# Example: serial1=modem listenport:5000 173 174serial1=dummy 175serial2=dummy 176serial3=disabled 177serial4=disabled 178 179[dos] 180# xms -- Enable XMS support. 181# ems -- Enable EMS support. 182# umb -- Enable UMB support. 183# keyboardlayout -- Language code of the keyboard layout (or none). 184 185xms=true 186ems=true 187umb=true 188keyboardlayout=none 189 190[ipx] 191# ipx -- Enable ipx over UDP/IP emulation. 192 193ipx=false 194 195[autoexec] 196# Lines in this section will be run at startup. 197 198
There's also a 'keen1.conf'. Would you like to see that also?
Yea keen1.conf will likely be the config file for this game. If you right click on the shortcut (the one you launch the game with), it should tell you which config file it will use.
In the meantime try these changes:
fullscreen=false: Set this to true
fullresolution=800x600: Change this to 0x0
scaler=none: Set this to normal2x