First post, by VileR
- Rank
- Oldbie
1) The game Bruce Lee has this weird issue with text when the composite option is selected - check out the two screenshots attached:
- one is from MobyGames, by a user who apparently captured it from real CGA hardware
- the other is what I get using latest DOSBox - see the differences with the status bar at the top.
The game appears to use the 640x200 mode, but I'm not sure what's happening with the text. Going by the moby screenshot, real CGA shows the characters as double width (40 col) in this mode.
My (uneducated) guess is that it halves the character generator's pixel clock to show the double-width text, but there's probably more to it, since the "TOP" text and score are a different color implying a different bit pattern... whatever it's doing, guess it's something not supported by current CGA emulation?
2) For games with a composite setting that sticks to 320x200x4, it's currently not possible to get accurate colors. Artifact colors appear to work (not sure how accurately), but solid palette colors all appear as grey, with varying brightness.
are there any plans anywhere to improve support for these games? Wouldn't surprise me if i'm the only one who cares, but since I can't code worth a damn, i'm constrained to boring all of you instead...



