Jill of the Jungle Sound Effects

Getting old DOS games working on modern hardware. (DOSBox topics belong in DOSBox areas below, not here).

Re: Jill of the Jungle Sound Effects

Postby NewRisingSun » 2018-12-07 @ 06:27

SBFMDRV processes neither polyphonic aftertouch messages nor control change messages with controller numbers below 102 such as Panpot (10). Yes, that SBFMDRV.COM must be the OPL2 version of the v1.34 that I have, and must have come with very late editions of the Sound Blaster 2.0. I have not come across a problem with pausing and resuming; you would have to show me a file where the problem is most prominent.
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Re: Jill of the Jungle Sound Effects

Postby Malvineous » 2018-12-09 @ 00:46

Interesting, thanks for confirming.

Pretty much every CMF file I have has the instruments change after pause/resume. Some testing reveals that it's only SBFMDRV v1.34 that is affected (either OPL version). It affects all Kiloblaster songs, Jill of the Jungle, Word Rescue, Math Rescue, Solar Winds, etc. Some of the most obvious are Jill's zeppelin.ddt, Kiloblaster's song_1.kb1 and Xargon's song_2.xr1. Even Jill's funky.ddt changes the percussion slightly. With Traffic Department 2192's td02.cmf, if you pause the song right at the start it only affects some instruments (not the main melody), whereas pausing/resuming after the main melody has started affects those instruments too. So it appears that this bug only affects instruments currently selected.

Since this is the only version of SBFMDRV I've had until I found your collection, it's quite weird for me to be able to pause and resume CMF files *without* having the instruments change!
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Re: Jill of the Jungle Sound Effects

Postby supertzar » 2019-2-05 @ 13:49

This patch is awesome. Thanks for releasing it! It fixed the freezes I was getting on my Tandy 3000 with SB 2.0.
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Re: Jill of the Jungle Sound Effects

Postby StrikerMan780 » 2019-2-11 @ 23:24

Any plans to patch the demo going out of sync in the first episode? (Goes out of sync after the preview of the 2nd episode, the 3rd episode preview never starts.)
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Re: Jill of the Jungle Sound Effects

Postby K1n9_Duk3 » 2019-2-13 @ 18:57

I guess I'm to blame for the broken demo in Jill 1. I suggested a fix for a major bug that had been present in all versions of Jill, all the way back to v1.0. The bug caused the game to sometimes add two knives to the inventory when touching one knife object in the game, and it could even make the flame of a torch hurt the player long after the flame already disappeared.

As it turns out, that bug was essential for the demo to play correctly. In this case, the bug caused the elevator at the end of the demo to rise by 2 tiles in one frame, instead of just 1 tile. With the bug fixed, the player did no longer reach the object that triggered the end of the demo level for episode 2 at the correct moment, which caused the demo to go out of sync. I edited the demo level and moved the checkpoint object down by one tile, so the demo will play correctly again.

jill1_demo_fix.zip
(1.7 KiB) Downloaded 4 times
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Re: Jill of the Jungle Sound Effects

Postby rmay635703 » 2019-2-13 @ 21:12

I loved the 2 knife glitch, sometimes I could fill up on weapons making things easier
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Re: Jill of the Jungle Sound Effects

Postby NewRisingSun » 2019-2-17 @ 19:08

I suppose together with that problem that selecting "Epic's BBS" does not work properly when applying the patch to v1.0, I need to release yet another version of the patch sometime.
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