Jill of the Jungle Sound Effects

Getting old DOS games working on modern hardware. (DOSBox topics belong in DOSBox areas below, not here).

Re: Jill of the Jungle Sound Effects

Postby NewRisingSun » 2018-12-07 @ 06:27

SBFMDRV processes neither polyphonic aftertouch messages nor control change messages with controller numbers below 102 such as Panpot (10). Yes, that SBFMDRV.COM must be the OPL2 version of the v1.34 that I have, and must have come with very late editions of the Sound Blaster 2.0. I have not come across a problem with pausing and resuming; you would have to show me a file where the problem is most prominent.
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Re: Jill of the Jungle Sound Effects

Postby Malvineous » 2018-12-09 @ 00:46

Interesting, thanks for confirming.

Pretty much every CMF file I have has the instruments change after pause/resume. Some testing reveals that it's only SBFMDRV v1.34 that is affected (either OPL version). It affects all Kiloblaster songs, Jill of the Jungle, Word Rescue, Math Rescue, Solar Winds, etc. Some of the most obvious are Jill's zeppelin.ddt, Kiloblaster's song_1.kb1 and Xargon's song_2.xr1. Even Jill's funky.ddt changes the percussion slightly. With Traffic Department 2192's td02.cmf, if you pause the song right at the start it only affects some instruments (not the main melody), whereas pausing/resuming after the main melody has started affects those instruments too. So it appears that this bug only affects instruments currently selected.

Since this is the only version of SBFMDRV I've had until I found your collection, it's quite weird for me to be able to pause and resume CMF files *without* having the instruments change!
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