NewRisingSun wrote:I have updated JILLUPD again. What is new:
- Corrected PC speaker sound effects that were broken in the original v1.2d, and that failed to work at all when updating from previous versions
- Corrected occasional PC speaker sound effect dropouts caused by a timer interrupt occurring while the sound effect buffer is still being set up
K1n9_Duk3 wrote:I don't think that combo ever worked in any version of Jill. I tried the original version 1.0 as well as 1.2(d) of episode 1 with the same result and I have no reason to believe it would be any different in other versions of the game.
The pc speaker sound effects in Jill use interrupt vector 8 for playback, and I'm almost certain that the music driver (SBFMDRV/WORX) also uses interrupt vector 8. That means you can't have both of them active at the same time, at least not without a major rewrite. The music routines might change the speed for interrupt vector 8 at any time (based on the song's tempo settings), which would totally mess up the speed of the pc speaker sounds. You would need a sound engine that was designed from the ground up to support different playback service routines running at different speeds in order to have pc speaker sounds and music at the same time. Jill simply doesn't have that.
Great Hierophant wrote:Since I built my 486 PC, I have been having problem's with JotJ's digital sound effects. The card I am using is a Sound Blaster 16 CT-1750 ASP w/DSP 4.05
Not after you have applied my patch.cde- wrote:Jill resets the volume
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