First post, by Great Hierophant
- Rank
- l33t
In my 486DX2/66 system I have put in a Sound Blaster Pro 1.0 and a Sound Blaster 16 (CT-1750). The SBPro's gameport seems to work fine for most games, but there is at least one, Another World, that just will not register movement properly no matter how I slow the system down. The same game works with the Sound Blaster 16's joystick properly at the system's default speed.
I read somewhere that the Sound Blaster Pro's gameport was "not 386-aware." I have an IBM Game Port adapter and I assume it would work similarly. The gameport on my multifunction I/O card is even worse as it does not support more than 2 axes/2 buttons.
I have a Sound Blaster 16 PNP whose audio section I could disable to use strictly as a gameport, but that requires loading CTCM in DOS every bootup. Since I have a great fondness for my Pro, (everything works with a Pro) I am not about to replace it. Apparently the 16s have some type of automatic speed compensation.
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