Reply 2080 of 3949, by Dege
I read that Alien vs Predator is a DX7 game. In spite of that, it renders through ancient execute buffers... (D3D3 or 2)
What is more, I additionally found that this game has a rather inefficient rendering way as of using 'dynamic' textures. 😵
It explains the performance drop when too much flashlight are present or when their smoke-aura is close to the camera.
I hope I can fix it somehow by some additional code.
I also checked Humvee Assault. This game has an external process for movie playback which is placed and launched from some User temp directory
on the system drive, that's why placing DDraw into the game folder has no effect on that. I cannot enter a mission in this game, even with native DX, for some reason the game always minimalizes its window.
Fallout Tactics works only in forced windowed mode without resolution forcing. Error message 'cannot create rendering buffers' is an unfortunate upshot of its incompatibility with DXGI. Both for fullscreen or res forcing the game should be patched a little bit.
wrote:I'm having some problems with the Novalogic flight sims(Mig-29 Fulcrum, F-16 MRF and F-22 L3). The first problem is exclusive to version 2.5.1. DgVoodoo renders the game at 640x480, even though the resolution is set to 1024x768 in game options menu. Setting the resolution to 1024x768 in dgvoodooSetup fixes this problem. Version 2.5 renders the game at the correct resolution without the need to force anything.
The other problem is hard to explain. The objects that are close to the horizon line aren't rendered at all. This is what it looks like:
'Sticking' resolution is fixed since 2.51 in some of the WIPs. The other problem is well known to me, I didn't yet fixed it because I have no idea how to do that without raw hacking (I don't want to bend the wrapper (code) to games). That opaque strip is the game fault, giving wrong depth coordinates to Glide and it all works due to some 3Dfx hw magic on a real hw. 🙁
wrote:Another problem appeared with the transition from dgVoodoo WIP20 to WIP21:
- in the continue and options menues (plus submenues) the "cancel", "back", "return", etc. buttons now flicker (seems like between two states)
I think it's because paletted textures is broken in WIP21, I already fixed it.
I'd like to fix only regression bugs for now (if any 😁) and then release a new version.