Reply 28100 of 28350, by ssokolow
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What makes a "good" game also heavily depends on the genre.
I generally don't like visual novels (I find them to be not-enough-of-a-game crossed with an artificially slow-to-read book) but I've been a big fan of point-and-click adventure games over the years and those are also a case of something that lives or dies on its narrative. (Give Monkey Island 3 a try if you want the best possible introduction to the genre.)
Likewise, Trine almost demonstrates how to integrate storytelling into a platformer properly. (If only they'd made it so the fully voiced narrative bit during the level load screen didn't force you to either read ahead and then click "Skip" or wait, and instead just continued into the narration/voiceover segments that happen during play.)
The copy of Dungeons 2 I got in a GOG.com giveaway also does interesting stuff with story by having the narrator get irritated and start making passive-aggressive "corrections" if your actions don't follow the narrative he's laying out. (eg. "correcting" his statements of how intelligent the player character is.)
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